2020-04-22 12:13:42 -04:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-04-22 12:13:42 -04:00
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uniform sampler2D uSrc;
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in vec2 vTexCoord;
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in float vBackdrop;
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out vec4 oFragColor;
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void main(){
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2020-05-04 16:26:40 -04:00
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oFragColor = clamp(abs(texture(uSrc, vTexCoord)+ vBackdrop), 0.0, 1.0);
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2020-04-22 12:13:42 -04:00
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}
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