33 lines
896 B
Metal
33 lines
896 B
Metal
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 vTexCoord [[user(locn0)]];
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float vBackdrop [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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int2 aTileOffset [[attribute(0)]];
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int2 aDestTileOrigin [[attribute(1)]];
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int2 aSrcTileOrigin [[attribute(2)]];
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int aSrcBackdrop [[attribute(3)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float2 destPosition = float2(in.aDestTileOrigin + in.aTileOffset) / float2(256.0);
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float2 srcPosition = float2(in.aSrcTileOrigin + in.aTileOffset) / float2(256.0);
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out.vTexCoord = srcPosition;
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out.vBackdrop = float(in.aSrcBackdrop);
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out.gl_Position = float4(mix(float2(-1.0), float2(1.0), destPosition), 0.0, 1.0);
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return out;
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}
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