pathfinder/pathfinder-classic/src/atlas.rs

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// Copyright 2017 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
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//! Atlases, which hold rendered glyphs on the GPU.
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use error::GlError;
use euclid::Point2D;
use gl::types::{GLenum, GLsizei, GLsizeiptr, GLuint, GLvoid};
use gl;
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use outline::Outlines;
use rect_packer::RectPacker;
use std::mem;
use std::os::raw::c_void;
use std::u16;
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/// Places glyphs in an atlas.
///
/// Atlases are composed of vertically-stacked "shelves" of uniform height. No glyphs may cross
/// shelves. Therefore, the shelf height must be tall enough to encompass all of the glyphs you
/// wish to render into the atlas.
///
/// Typically, when using Pathfinder, you first create an atlas builder, place all the glyphs into
/// it, generate the atlas, and then pass that glyph to a rasterizer for rendering on the GPU.
/// Afterward, you can retrieve the positions of each glyph in the atlas for final composition to
/// the screen.
pub struct AtlasBuilder {
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rect_packer: RectPacker,
batch_builders: Vec<BatchBuilder>,
options: AtlasOptions,
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}
impl AtlasBuilder {
/// Constructs a new atlas builder with the given options.
///
/// At least `available_width` and `shelf_height` must be set in the options.
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///
/// The width can be any value at least as large as all glyphs in the font. It is recommended
/// to keep it fairly large in order to make efficient use of the space: 1024 or 2048 is a good
/// choice on modern GPUs.
///
/// The shelf height should be the maximum of all minimum shelf heights for all fonts you wish
/// to render into the atlas. You can retrive the minimum shelf height for a font with the
/// `Font::shelf_height()` method.
///
/// Remember to set the `subpixel_antialiasing` field to true if you're using subpixel AA.
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#[inline]
pub fn new(options: &AtlasOptions) -> AtlasBuilder {
AtlasBuilder {
rect_packer: RectPacker::new(options.available_width, options.shelf_height),
batch_builders: vec![],
options: *options,
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}
}
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/// Places a glyph into the atlas.
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///
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/// The glyph is supplied as an *index* into the supplied outline buffer. Note that indices are
/// separate from IDs; the indices are returned from each call to
/// `OutlineBuilder::add_glyph()`.
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///
/// Returns the subpixel origin of the glyph in the atlas if successful or an error if there is
/// no space left for the glyph.
pub fn pack_glyph(&mut self,
outlines: &Outlines,
glyph_index: u16,
options: &GlyphRasterizationOptions)
-> Result<Point2D<f32>, ()> {
let mut subpixel_bounds = outlines.glyph_subpixel_bounds(glyph_index, options.point_size);
subpixel_bounds.left += options.horizontal_offset;
subpixel_bounds.right += options.horizontal_offset;
let pixel_bounds = subpixel_bounds.round_out();
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let atlas_origin = try!(self.rect_packer.pack(&pixel_bounds.size().cast().unwrap()));
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for batch_builder in &mut self.batch_builders {
if let Ok(atlas_origin) = batch_builder.add_glyph(outlines,
&atlas_origin,
glyph_index,
options) {
return Ok(atlas_origin)
}
}
let mut batch_builder = BatchBuilder::new();
let atlas_origin = try!(batch_builder.add_glyph(outlines,
&atlas_origin,
glyph_index,
options));
self.batch_builders.push(batch_builder);
Ok(atlas_origin)
}
/// Creates an atlas by uploading the atlas info to the GPU.
pub fn create_atlas(self) -> Result<Atlas, GlError> {
let mut batches = vec![];
for batch_builder in self.batch_builders.into_iter() {
batches.push(try!(batch_builder.create_batch()))
}
Ok(Atlas {
batches: batches,
shelf_height: self.rect_packer.shelf_height(),
shelf_columns: self.rect_packer.shelf_columns(),
options: self.options,
})
}
}
struct BatchBuilder {
image_descriptors: Vec<ImageDescriptor>,
image_metadata: Vec<ImageMetadata>,
}
impl BatchBuilder {
fn new() -> BatchBuilder {
BatchBuilder {
image_descriptors: vec![],
image_metadata: vec![],
}
}
fn add_glyph(&mut self,
outlines: &Outlines,
atlas_origin: &Point2D<u32>,
glyph_index: u16,
options: &GlyphRasterizationOptions)
-> Result<Point2D<f32>, ()> {
// Check to see if we're already rendering this glyph.
let image_index = glyph_index as usize;
if let Some(image_descriptor) = self.image_descriptors.get(image_index) {
if image_descriptor.point_size == options.point_size &&
self.image_metadata[image_index]
.horizontal_offset == options.horizontal_offset {
// Glyph is already present.
return Ok(Point2D::new(image_descriptor.atlas_x, image_descriptor.atlas_y))
} else {
// Glyph is present at a different font size. We need a new batch.
return Err(())
}
}
let subpixel_bounds = outlines.glyph_subpixel_bounds(glyph_index, options.point_size);
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let glyph_id = outlines.glyph_id(glyph_index);
while self.image_descriptors.len() < image_index + 1 {
self.image_descriptors.push(ImageDescriptor::default());
self.image_metadata.push(ImageMetadata::default());
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}
let units_per_em = outlines.glyph_units_per_em(glyph_index) as f32;
let horizontal_px_offset = options.horizontal_offset / units_per_em * options.point_size;
let atlas_origin = Point2D::new(
atlas_origin.x as f32 + subpixel_bounds.left.fract() + horizontal_px_offset,
atlas_origin.y as f32 + 1.0 - subpixel_bounds.top.fract());
self.image_descriptors[image_index] = ImageDescriptor {
atlas_x: atlas_origin.x,
atlas_y: atlas_origin.y,
point_size: options.point_size,
pad: 0.0,
};
self.image_metadata[image_index] = ImageMetadata {
glyph_index: glyph_index as u32,
glyph_id: glyph_id,
horizontal_offset: options.horizontal_offset,
start_index: outlines.descriptor(glyph_index).unwrap().start_index(),
end_index: match outlines.descriptor(glyph_index + 1) {
Some(descriptor) => descriptor.start_index() as u32,
None => outlines.indices_count() as u32,
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},
};
Ok(atlas_origin)
}
/// Uploads this batch data to the GPU.
fn create_batch(self) -> Result<Batch, GlError> {
let (mut current_range, mut counts, mut start_indices) = (None, vec![], vec![]);
for image_metadata in &self.image_metadata {
let (start_index, end_index) = (image_metadata.start_index, image_metadata.end_index);
if start_index == 0 {
continue
}
match current_range {
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Some((current_first, current_last)) if start_index == current_last => {
current_range = Some((current_first, end_index))
}
Some((current_first, current_last)) => {
counts.push((current_last - current_first) as GLsizei);
start_indices.push((current_first as usize) * mem::size_of::<u32>());
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current_range = Some((start_index, end_index))
}
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None => current_range = Some((start_index, end_index)),
}
}
if let Some((current_first, current_last)) = current_range {
counts.push((current_last - current_first) as GLsizei);
start_indices.push((current_first as usize) * mem::size_of::<u32>());
}
// TODO(pcwalton): Try using `glMapBuffer` here.
unsafe {
let mut images = 0;
gl::GenBuffers(1, &mut images);
let length = self.image_descriptors.len() * mem::size_of::<ImageDescriptor>();
let ptr = self.image_descriptors.as_ptr() as *const ImageDescriptor as *const c_void;
gl::BindBuffer(gl::UNIFORM_BUFFER, images);
gl::BufferData(gl::UNIFORM_BUFFER, length as GLsizeiptr, ptr, gl::DYNAMIC_DRAW);
Ok(Batch {
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images_buffer: images,
start_indices: start_indices,
counts: counts,
})
}
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}
}
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/// An atlas holding rendered glyphs on the GPU.
pub struct Atlas {
batches: Vec<Batch>,
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shelf_height: u32,
shelf_columns: u32,
options: AtlasOptions,
}
impl Atlas {
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#[doc(hidden)]
pub unsafe fn draw(&self, primitive: GLenum) {
for batch in &self.batches {
batch.draw(primitive)
}
}
/// Returns the width of this atlas in pixels.
#[inline]
pub fn width(&self) -> u32 {
self.options.available_width
}
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/// Returns the height of each shelf.
#[inline]
pub fn shelf_height(&self) -> u32 {
self.shelf_height
}
#[doc(hidden)]
#[inline]
pub fn shelf_columns(&self) -> u32 {
self.shelf_columns
}
#[doc(hidden)]
#[inline]
pub fn uses_subpixel_antialiasing(&self) -> bool {
self.options.subpixel_antialiasing
}
/// Returns true if this atlas has no glyphs of nonzero size in it.
#[inline]
pub fn is_empty(&self) -> bool {
self.shelf_columns == 0
}
}
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struct Batch {
images_buffer: GLuint,
start_indices: Vec<usize>,
counts: Vec<GLsizei>,
}
impl Drop for Batch {
fn drop(&mut self) {
unsafe {
gl::DeleteBuffers(1, &mut self.images_buffer);
}
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}
}
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impl Batch {
unsafe fn draw(&self, primitive: GLenum) {
debug_assert!(self.counts.len() == self.start_indices.len());
// The image descriptors are bound to binding point 2. See `draw.vs.glsl`.
gl::BindBufferBase(gl::UNIFORM_BUFFER, 2, self.images_buffer);
gl::MultiDrawElements(primitive,
self.counts.as_ptr(),
gl::UNSIGNED_INT,
self.start_indices.as_ptr() as *const *const GLvoid,
self.counts.len() as GLsizei);
}
}
/// Customizable attributes of the atlas.
#[derive(Clone, Copy, Debug, Default)]
pub struct AtlasOptions {
/// The width of the atlas.
///
/// This width can be any value at least as large as all glyphs in the font. It is recommended
/// to keep it fairly large in order to make efficient use of the space: 1024 or 2048 is a good
/// choice on modern GPUs.
pub available_width: u32,
/// The height of each shelf in the atlas.
///
/// The shelf height should be the maximum of all minimum shelf heights for all fonts you wish
/// to render into the atlas. You can retrive the minimum shelf height for a font with the
/// `Font::shelf_height()` method.
pub shelf_height: u32,
/// Whether subpixel antialiasing should be used.
pub subpixel_antialiasing: bool,
}
/// Options that control how a glyph is rasterized.
#[derive(Clone, Copy, Debug, Default)]
pub struct GlyphRasterizationOptions {
/// The point size.
pub point_size: f32,
/// How much space we should leave on the left side of the glyph, in pixels.
///
/// This is useful for rendering at a subpixel offset.
pub horizontal_offset: f32,
}
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// Information about each image that we send to the GPU.
#[repr(C)]
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#[doc(hidden)]
#[derive(Clone, Copy, Default, Debug)]
pub struct ImageDescriptor {
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atlas_x: f32,
atlas_y: f32,
point_size: f32,
pad: f32,
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}
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// Information about each image that we keep around ourselves.
#[doc(hidden)]
#[derive(Clone, Copy, Default, Debug)]
pub struct ImageMetadata {
glyph_index: u32,
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start_index: u32,
end_index: u32,
horizontal_offset: f32,
glyph_id: u16,
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}