pathfinder/renderer/src/builder.rs

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// pathfinder/renderer/src/builder.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Packs data onto the GPU.
use crate::concurrent::executor::Executor;
use crate::gpu::renderer::MASK_TILES_ACROSS;
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use crate::gpu_data::{AlphaTile, AlphaTileVertex, FillBatchPrimitive, MaskTile, MaskTileVertex};
use crate::gpu_data::{RenderCommand, SolidTileBatch, TileObjectPrimitive};
use crate::options::{PreparedBuildOptions, RenderCommandListener};
use crate::paint::{PaintInfo, PaintMetadata};
use crate::scene::{DisplayItem, Scene};
use crate::tile_map::DenseTileMap;
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use crate::tiles::{self, TILE_HEIGHT, TILE_WIDTH, Tiler, TilingPathInfo};
use crate::z_buffer::ZBuffer;
use pathfinder_content::effects::{BlendMode, Effects};
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use pathfinder_content::fill::FillRule;
use pathfinder_geometry::line_segment::{LineSegment2F, LineSegmentU4, LineSegmentU8};
use pathfinder_geometry::vector::{Vector2F, Vector2I};
use pathfinder_geometry::rect::{RectF, RectI};
use pathfinder_geometry::util;
use pathfinder_simd::default::{F32x4, I32x4};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::time::Instant;
use std::u16;
pub(crate) struct SceneBuilder<'a> {
scene: &'a Scene,
built_options: &'a PreparedBuildOptions,
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next_alpha_tile_index: AtomicUsize,
next_mask_tile_index: AtomicUsize,
pub(crate) listener: Box<dyn RenderCommandListener>,
}
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#[derive(Debug)]
pub(crate) struct ObjectBuilder {
pub built_path: BuiltPath,
pub fills: Vec<FillBatchPrimitive>,
pub bounds: RectF,
}
#[derive(Debug)]
struct BuiltDrawPath {
path: BuiltPath,
blend_mode: BlendMode,
paint_page: u32,
}
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#[derive(Debug)]
pub(crate) struct BuiltPath {
pub mask_tiles: Vec<MaskTile>,
pub alpha_tiles: Vec<AlphaTile>,
pub solid_tiles: Vec<SolidTile>,
pub tiles: DenseTileMap<TileObjectPrimitive>,
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pub fill_rule: FillRule,
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}
#[derive(Clone, Copy, Debug)]
pub(crate) struct SolidTile {
pub(crate) coords: Vector2I,
}
impl<'a> SceneBuilder<'a> {
pub(crate) fn new(
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scene: &'a Scene,
built_options: &'a PreparedBuildOptions,
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listener: Box<dyn RenderCommandListener>,
) -> SceneBuilder<'a> {
SceneBuilder {
scene,
built_options,
next_alpha_tile_index: AtomicUsize::new(0),
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next_mask_tile_index: AtomicUsize::new(0),
listener,
}
}
pub fn build<E>(&mut self, executor: &E) where E: Executor {
let start_time = Instant::now();
let bounding_quad = self.built_options.bounding_quad();
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let clip_path_count = self.scene.clip_paths.len();
let draw_path_count = self.scene.paths.len();
let total_path_count = clip_path_count + draw_path_count;
self.listener.send(RenderCommand::Start { bounding_quad, path_count: total_path_count });
let PaintInfo {
data: paint_data,
metadata: paint_metadata,
} = self.scene.build_paint_info();
self.listener.send(RenderCommand::AddPaintData(paint_data));
let effective_view_box = self.scene.effective_view_box(self.built_options);
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let built_clip_paths = executor.build_vector(clip_path_count, |path_index| {
self.build_clip_path(path_index, effective_view_box, &self.built_options, &self.scene)
});
let built_draw_paths = executor.build_vector(draw_path_count, |path_index| {
self.build_draw_path(path_index,
effective_view_box,
&self.built_options,
&self.scene,
&paint_metadata,
&built_clip_paths)
});
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self.finish_building(&paint_metadata, built_clip_paths, built_draw_paths);
let build_time = Instant::now() - start_time;
self.listener.send(RenderCommand::Finish { build_time });
}
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fn build_clip_path(
&self,
path_index: usize,
view_box: RectF,
built_options: &PreparedBuildOptions,
scene: &Scene,
) -> BuiltPath {
let path_object = &scene.clip_paths[path_index];
let outline = scene.apply_render_options(path_object.outline(), built_options);
let mut tiler = Tiler::new(self,
&outline,
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path_object.fill_rule(),
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view_box,
path_index as u16,
TilingPathInfo::Clip);
tiler.generate_tiles();
self.listener.send(RenderCommand::AddFills(tiler.object_builder.fills));
tiler.object_builder.built_path
}
fn build_draw_path(
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&self,
path_index: usize,
view_box: RectF,
built_options: &PreparedBuildOptions,
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scene: &Scene,
paint_metadata: &[PaintMetadata],
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built_clip_paths: &[BuiltPath],
) -> BuiltDrawPath {
let path_object = &scene.paths[path_index];
let outline = scene.apply_render_options(path_object.outline(), built_options);
let paint_id = path_object.paint();
let paint_metadata = &paint_metadata[paint_id.0 as usize];
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let built_clip_path =
path_object.clip_path().map(|clip_path_id| &built_clip_paths[clip_path_id.0 as usize]);
let mut tiler = Tiler::new(self,
&outline,
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path_object.fill_rule(),
view_box,
path_index as u16,
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TilingPathInfo::Draw {
paint_metadata,
blend_mode: path_object.blend_mode(),
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built_clip_path,
});
tiler.generate_tiles();
self.listener.send(RenderCommand::AddFills(tiler.object_builder.fills));
BuiltDrawPath {
path: tiler.object_builder.built_path,
blend_mode: path_object.blend_mode(),
paint_page: paint_metadata.tex_page,
}
}
fn cull_tiles(&self,
paint_metadata: &[PaintMetadata],
built_clip_paths: Vec<BuiltPath>,
built_draw_paths: Vec<BuiltDrawPath>)
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-> CulledTiles {
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let mut culled_tiles = CulledTiles {
mask_winding_tiles: vec![],
mask_evenodd_tiles: vec![],
display_list: vec![],
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};
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for built_clip_path in built_clip_paths {
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culled_tiles.push_mask_tiles(&built_clip_path);
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}
let mut remaining_layer_z_buffers = self.build_solid_tiles(&built_draw_paths);
remaining_layer_z_buffers.reverse();
// Process first Z-buffer.
let first_z_buffer = remaining_layer_z_buffers.pop().unwrap();
let first_solid_tiles = first_z_buffer.build_solid_tiles(&self.scene.paths,
paint_metadata);
for batch in first_solid_tiles.batches {
culled_tiles.display_list.push(CulledDisplayItem::DrawSolidTiles(batch));
}
let mut layer_z_buffers_stack = vec![first_z_buffer];
for display_item in &self.scene.display_list {
// Just pass through `PushLayer` and `PopLayer` commands.
let (start_draw_path_index, end_draw_path_index) = match *display_item {
DisplayItem::PushLayer { effects } => {
culled_tiles.display_list.push(CulledDisplayItem::PushLayer { effects });
let z_buffer = remaining_layer_z_buffers.pop().unwrap();
let solid_tiles = z_buffer.build_solid_tiles(&self.scene.paths,
paint_metadata);
for batch in solid_tiles.batches {
culled_tiles.display_list.push(CulledDisplayItem::DrawSolidTiles(batch));
}
layer_z_buffers_stack.push(z_buffer);
continue;
}
DisplayItem::PopLayer => {
culled_tiles.display_list.push(CulledDisplayItem::PopLayer);
layer_z_buffers_stack.pop();
continue;
}
DisplayItem::DrawPaths { start_index, end_index } => (start_index, end_index),
};
for draw_path_index in start_draw_path_index..end_draw_path_index {
let built_draw_path = &built_draw_paths[draw_path_index as usize];
culled_tiles.push_mask_tiles(&built_draw_path.path);
// Create a new `DrawAlphaTiles` display item if we don't have one or if we have to
// break a batch due to blend mode or paint page.
//
// TODO(pcwalton): If we really wanted to, we could use tile maps to avoid batch
// breaks in some cases…
match culled_tiles.display_list.last() {
Some(&CulledDisplayItem::DrawAlphaTiles {
tiles: _,
paint_page,
blend_mode
}) if paint_page == built_draw_path.paint_page &&
blend_mode == built_draw_path.blend_mode => {}
_ => {
culled_tiles.display_list.push(CulledDisplayItem::DrawAlphaTiles {
tiles: vec![],
paint_page: built_draw_path.paint_page,
blend_mode: built_draw_path.blend_mode,
})
}
}
// Fetch the destination alpha tiles buffer.
let culled_alpha_tiles = match *culled_tiles.display_list.last_mut().unwrap() {
CulledDisplayItem::DrawAlphaTiles {
tiles: ref mut culled_alpha_tiles,
..
} => culled_alpha_tiles,
_ => unreachable!(),
};
let layer_z_buffer = layer_z_buffers_stack.last().unwrap();
for alpha_tile in &built_draw_path.path.alpha_tiles {
let alpha_tile_coords = alpha_tile.upper_left.tile_position();
if layer_z_buffer.test(alpha_tile_coords,
alpha_tile.upper_left.object_index as u32) {
culled_alpha_tiles.push(*alpha_tile);
}
}
}
}
culled_tiles
}
fn build_solid_tiles(&self, built_draw_paths: &[BuiltDrawPath]) -> Vec<ZBuffer> {
let effective_view_box = self.scene.effective_view_box(self.built_options);
let mut z_buffers = vec![ZBuffer::new(effective_view_box)];
let mut z_buffer_index_stack = vec![0];
// Create Z-buffers.
for display_item in &self.scene.display_list {
match *display_item {
DisplayItem::PushLayer { .. } => {
z_buffer_index_stack.push(z_buffers.len());
z_buffers.push(ZBuffer::new(effective_view_box));
}
DisplayItem::PopLayer => {
z_buffer_index_stack.pop();
}
DisplayItem::DrawPaths { start_index, end_index } => {
let (start_index, end_index) = (start_index as usize, end_index as usize);
let z_buffer = &mut z_buffers[*z_buffer_index_stack.last().unwrap()];
for (path_index, built_draw_path) in
built_draw_paths[start_index..end_index].iter().enumerate() {
z_buffer.update(&built_draw_path.path.solid_tiles, path_index as u32);
}
}
}
}
debug_assert_eq!(z_buffer_index_stack.len(), 1);
z_buffers
}
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fn pack_tiles(&mut self, culled_tiles: CulledTiles) {
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if !culled_tiles.mask_winding_tiles.is_empty() {
self.listener.send(RenderCommand::RenderMaskTiles {
tiles: culled_tiles.mask_winding_tiles,
fill_rule: FillRule::Winding,
});
}
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if !culled_tiles.mask_evenodd_tiles.is_empty() {
self.listener.send(RenderCommand::RenderMaskTiles {
tiles: culled_tiles.mask_evenodd_tiles,
fill_rule: FillRule::EvenOdd,
});
}
for display_item in culled_tiles.display_list {
match display_item {
CulledDisplayItem::DrawSolidTiles(batch) => {
self.listener.send(RenderCommand::DrawSolidTiles(batch))
}
CulledDisplayItem::DrawAlphaTiles { tiles, paint_page, blend_mode } => {
self.listener.send(RenderCommand::DrawAlphaTiles {
tiles,
paint_page,
blend_mode,
})
}
CulledDisplayItem::PushLayer { effects } => {
self.listener.send(RenderCommand::PushLayer { effects })
}
CulledDisplayItem::PopLayer => self.listener.send(RenderCommand::PopLayer),
}
}
}
fn finish_building(&mut self,
paint_metadata: &[PaintMetadata],
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built_clip_paths: Vec<BuiltPath>,
built_draw_paths: Vec<BuiltDrawPath>) {
self.listener.send(RenderCommand::FlushFills);
let culled_tiles = self.cull_tiles(paint_metadata, built_clip_paths, built_draw_paths);
self.pack_tiles(culled_tiles);
}
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pub(crate) fn allocate_mask_tile_index(&self) -> u16 {
// FIXME(pcwalton): Check for overflow!
self.next_mask_tile_index.fetch_add(1, Ordering::Relaxed) as u16
}
}
impl BuiltPath {
fn new(bounds: RectF, fill_rule: FillRule) -> BuiltPath {
BuiltPath {
mask_tiles: vec![],
alpha_tiles: vec![],
solid_tiles: vec![],
tiles: DenseTileMap::new(tiles::round_rect_out_to_tile_bounds(bounds)),
fill_rule,
}
}
}
impl SolidTile {
#[inline]
pub(crate) fn new(coords: Vector2I) -> SolidTile {
SolidTile { coords }
}
}
struct CulledTiles {
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mask_winding_tiles: Vec<MaskTile>,
mask_evenodd_tiles: Vec<MaskTile>,
display_list: Vec<CulledDisplayItem>,
}
enum CulledDisplayItem {
DrawSolidTiles(SolidTileBatch),
DrawAlphaTiles { tiles: Vec<AlphaTile>, paint_page: u32, blend_mode: BlendMode },
PushLayer { effects: Effects },
PopLayer,
}
#[derive(Clone, Copy, Debug, Default)]
pub struct TileStats {
pub solid_tile_count: u32,
pub alpha_tile_count: u32,
}
// Utilities for built objects
impl ObjectBuilder {
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pub(crate) fn new(bounds: RectF, fill_rule: FillRule) -> ObjectBuilder {
ObjectBuilder { built_path: BuiltPath::new(bounds, fill_rule), bounds, fills: vec![] }
}
#[inline]
pub(crate) fn tile_rect(&self) -> RectI {
self.built_path.tiles.rect
}
fn add_fill(
&mut self,
scene_builder: &SceneBuilder,
segment: LineSegment2F,
tile_coords: Vector2I,
) {
debug!("add_fill({:?} ({:?}))", segment, tile_coords);
// Ensure this fill is in bounds. If not, cull it.
if self.tile_coords_to_local_index(tile_coords).is_none() {
return;
};
debug_assert_eq!(TILE_WIDTH, TILE_HEIGHT);
// Compute the upper left corner of the tile.
let tile_size = F32x4::splat(TILE_WIDTH as f32);
let tile_upper_left = tile_coords.to_f32().0.to_f32x4().xyxy() * tile_size;
// Convert to 4.8 fixed point.
let segment = (segment.0 - tile_upper_left) * F32x4::splat(256.0);
let (min, max) = (F32x4::default(), F32x4::splat((TILE_WIDTH * 256 - 1) as f32));
let segment = segment.clamp(min, max).to_i32x4();
let (from_x, from_y, to_x, to_y) = (segment[0], segment[1], segment[2], segment[3]);
// Cull degenerate fills.
if from_x == to_x {
debug!("... culling!");
return;
}
// Allocate global tile if necessary.
let alpha_tile_index = self.get_or_allocate_alpha_tile_index(scene_builder, tile_coords);
// Pack whole pixels.
let px = (segment & I32x4::splat(0xf00)).to_u32x4();
let px = (px >> 8).to_i32x4() | (px >> 4).to_i32x4().yxwz();
// Pack instance data.
debug!("... OK, pushing");
self.fills.push(FillBatchPrimitive {
px: LineSegmentU4 { from: px[0] as u8, to: px[2] as u8 },
subpx: LineSegmentU8 {
from_x: from_x as u8,
from_y: from_y as u8,
to_x: to_x as u8,
to_y: to_y as u8,
},
alpha_tile_index,
});
}
fn get_or_allocate_alpha_tile_index(
&mut self,
scene_builder: &SceneBuilder,
tile_coords: Vector2I,
) -> u16 {
let local_tile_index = self.built_path.tiles.coords_to_index_unchecked(tile_coords);
let alpha_tile_index = self.built_path.tiles.data[local_tile_index].alpha_tile_index;
if alpha_tile_index != !0 {
return alpha_tile_index;
}
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// FIXME(pcwalton): Check for overflow!
let alpha_tile_index = scene_builder
.next_alpha_tile_index
.fetch_add(1, Ordering::Relaxed) as u16;
self.built_path.tiles.data[local_tile_index].alpha_tile_index = alpha_tile_index;
alpha_tile_index
}
pub(crate) fn add_active_fill(
&mut self,
scene_builder: &SceneBuilder,
left: f32,
right: f32,
mut winding: i32,
tile_coords: Vector2I,
) {
let tile_origin_y = (tile_coords.y() * TILE_HEIGHT as i32) as f32;
let left = Vector2F::new(left, tile_origin_y);
let right = Vector2F::new(right, tile_origin_y);
let segment = if winding < 0 {
LineSegment2F::new(left, right)
} else {
LineSegment2F::new(right, left)
};
debug!(
"... emitting active fill {} -> {} winding {} @ tile {:?}",
left.x(),
right.x(),
winding,
tile_coords
);
while winding != 0 {
self.add_fill(scene_builder, segment, tile_coords);
if winding < 0 {
winding += 1
} else {
winding -= 1
}
}
}
pub(crate) fn generate_fill_primitives_for_line(
&mut self,
scene_builder: &SceneBuilder,
mut segment: LineSegment2F,
tile_y: i32,
) {
debug!(
"... generate_fill_primitives_for_line(): segment={:?} tile_y={} ({}-{})",
segment,
tile_y,
tile_y as f32 * TILE_HEIGHT as f32,
(tile_y + 1) as f32 * TILE_HEIGHT as f32
);
let winding = segment.from_x() > segment.to_x();
let (segment_left, segment_right) = if !winding {
(segment.from_x(), segment.to_x())
} else {
(segment.to_x(), segment.from_x())
};
// FIXME(pcwalton): Optimize this.
let segment_tile_left = f32::floor(segment_left) as i32 / TILE_WIDTH as i32;
let segment_tile_right =
util::alignup_i32(f32::ceil(segment_right) as i32, TILE_WIDTH as i32);
debug!(
"segment_tile_left={} segment_tile_right={} tile_rect={:?}",
segment_tile_left,
segment_tile_right,
self.tile_rect()
);
for subsegment_tile_x in segment_tile_left..segment_tile_right {
let (mut fill_from, mut fill_to) = (segment.from(), segment.to());
let subsegment_tile_right =
((i32::from(subsegment_tile_x) + 1) * TILE_HEIGHT as i32) as f32;
if subsegment_tile_right < segment_right {
let x = subsegment_tile_right;
let point = Vector2F::new(x, segment.solve_y_for_x(x));
if !winding {
fill_to = point;
segment = LineSegment2F::new(point, segment.to());
} else {
fill_from = point;
segment = LineSegment2F::new(segment.from(), point);
}
}
let fill_segment = LineSegment2F::new(fill_from, fill_to);
let fill_tile_coords = Vector2I::new(subsegment_tile_x, tile_y);
self.add_fill(scene_builder, fill_segment, fill_tile_coords);
}
}
#[inline]
pub(crate) fn tile_coords_to_local_index(&self, coords: Vector2I) -> Option<u32> {
self.built_path.tiles.coords_to_index(coords).map(|index| index as u32)
}
#[inline]
pub(crate) fn local_tile_index_to_coords(&self, tile_index: u32) -> Vector2I {
self.built_path.tiles.index_to_coords(tile_index as usize)
}
pub(crate) fn push_mask_tile(mask_tiles: &mut Vec<MaskTile>,
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fill_tile: &TileObjectPrimitive,
mask_tile_index: u16,
object_index: u16) {
mask_tiles.push(MaskTile {
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upper_left: MaskTileVertex::new(mask_tile_index,
fill_tile.alpha_tile_index as u16,
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Vector2I::default(),
object_index,
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fill_tile.backdrop as i16),
upper_right: MaskTileVertex::new(mask_tile_index,
fill_tile.alpha_tile_index as u16,
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Vector2I::new(1, 0),
object_index,
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fill_tile.backdrop as i16),
lower_left: MaskTileVertex::new(mask_tile_index,
fill_tile.alpha_tile_index as u16,
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Vector2I::new(0, 1),
object_index,
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fill_tile.backdrop as i16),
lower_right: MaskTileVertex::new(mask_tile_index,
fill_tile.alpha_tile_index as u16,
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Vector2I::splat(1),
object_index,
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fill_tile.backdrop as i16),
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});
}
pub(crate) fn push_alpha_tile(alpha_tiles: &mut Vec<AlphaTile>,
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mask_tile_index: u16,
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tile_coords: Vector2I,
object_index: u16,
paint_metadata: &PaintMetadata) {
alpha_tiles.push(AlphaTile {
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upper_left: AlphaTileVertex::new(tile_coords,
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mask_tile_index,
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Vector2I::default(),
object_index,
paint_metadata),
upper_right: AlphaTileVertex::new(tile_coords,
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mask_tile_index,
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Vector2I::new(1, 0),
object_index,
paint_metadata),
lower_left: AlphaTileVertex::new(tile_coords,
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mask_tile_index,
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Vector2I::new(0, 1),
object_index,
paint_metadata),
lower_right: AlphaTileVertex::new(tile_coords,
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mask_tile_index,
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Vector2I::splat(1),
object_index,
paint_metadata),
});
}
}
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impl MaskTileVertex {
#[inline]
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fn new(mask_index: u16,
fill_index: u16,
tile_offset: Vector2I,
object_index: u16,
backdrop: i16)
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-> MaskTileVertex {
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let mask_uv = calculate_mask_uv(mask_index, tile_offset);
let fill_uv = calculate_mask_uv(fill_index, tile_offset);
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MaskTileVertex {
mask_u: mask_uv.x() as u16,
mask_v: mask_uv.y() as u16,
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fill_u: fill_uv.x() as u16,
fill_v: fill_uv.y() as u16,
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backdrop,
object_index,
}
}
}
impl AlphaTileVertex {
#[inline]
fn new(tile_origin: Vector2I,
tile_index: u16,
tile_offset: Vector2I,
object_index: u16,
paint_metadata: &PaintMetadata)
-> AlphaTileVertex {
let tile_position = tile_origin + tile_offset;
let color_uv = paint_metadata.calculate_tex_coords(tile_position).scale(65535.0).to_i32();
let mask_uv = calculate_mask_uv(tile_index, tile_offset);
AlphaTileVertex {
tile_x: tile_position.x() as i16,
tile_y: tile_position.y() as i16,
color_u: color_uv.x() as u16,
color_v: color_uv.y() as u16,
mask_u: mask_uv.x() as u16,
mask_v: mask_uv.y() as u16,
object_index,
pad: 0,
}
}
#[inline]
pub fn tile_position(&self) -> Vector2I {
Vector2I::new(self.tile_x as i32, self.tile_y as i32)
}
}
fn calculate_mask_uv(tile_index: u16, tile_offset: Vector2I) -> Vector2I {
let mask_u = tile_index as i32 % MASK_TILES_ACROSS as i32;
let mask_v = tile_index as i32 / MASK_TILES_ACROSS as i32;
let mask_scale = 65535.0 / MASK_TILES_ACROSS as f32;
let mask_uv = Vector2I::new(mask_u, mask_v) + tile_offset;
mask_uv.to_f32().scale(mask_scale).to_i32()
}
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impl CulledTiles {
fn push_mask_tiles(&mut self, built_path: &BuiltPath) {
match built_path.fill_rule {
FillRule::Winding => self.mask_winding_tiles.extend_from_slice(&built_path.mask_tiles),
FillRule::EvenOdd => self.mask_evenodd_tiles.extend_from_slice(&built_path.mask_tiles),
}
}
}