27 lines
295 B
Plaintext
27 lines
295 B
Plaintext
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#version {{version}}
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precision highp float;
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uniform mat4 uTransform;
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uniform int uGridlineCount;
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in vec2 aPosition;
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out vec2 vTexCoord;
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void main(){
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vTexCoord = aPosition * float(uGridlineCount);
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gl_Position = uTransform * vec4(aPosition . x, 0.0, aPosition . y, 1.0);
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}
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