pathfinder/shaders/gles2/ecaa-mono-resolve.fs.glsl

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// pathfinder/shaders/gles2/ecaa-mono-resolve.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision mediump float;
uniform vec4 uBGColor;
uniform vec4 uFGColor;
uniform sampler2D uAAAlpha;
varying vec2 vTexCoord;
void main() {
float alpha = clamp(texture2D(uAAAlpha, vTexCoord).r, 0.0, 1.0);
gl_FragColor = mix(uBGColor, uFGColor, alpha);
}