2019-03-08 19:52:47 -05:00
|
|
|
#version {{version}}
|
2019-01-30 17:42:06 -05:00
|
|
|
|
2019-02-08 17:53:20 -05:00
|
|
|
// pathfinder/demo/shaders/debug_texture.vs.glsl
|
2019-01-30 17:42:06 -05:00
|
|
|
//
|
|
|
|
// Copyright © 2019 The Pathfinder Project Developers.
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
|
|
|
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
|
|
|
// option. This file may not be copied, modified, or distributed
|
|
|
|
// except according to those terms.
|
|
|
|
|
|
|
|
precision highp float;
|
|
|
|
|
|
|
|
uniform vec2 uFramebufferSize;
|
2019-02-06 23:59:29 -05:00
|
|
|
uniform vec2 uTextureSize;
|
2019-01-30 17:42:06 -05:00
|
|
|
|
|
|
|
in vec2 aPosition;
|
|
|
|
in vec2 aTexCoord;
|
|
|
|
|
|
|
|
out vec2 vTexCoord;
|
|
|
|
|
|
|
|
void main() {
|
2019-02-06 23:59:29 -05:00
|
|
|
vTexCoord = aTexCoord / uTextureSize;
|
2019-01-30 17:42:06 -05:00
|
|
|
vec2 position = aPosition / uFramebufferSize * 2.0 - 1.0;
|
|
|
|
gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
|
|
|
|
}
|