27 lines
703 B
Metal
27 lines
703 B
Metal
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct spvDescriptorSetBuffer0
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{
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constant float2* uFramebufferSize [[id(0)]];
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texture2d<float> uSrc [[id(1)]];
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sampler uSrcSmplr [[id(2)]];
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};
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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float2 texCoord = gl_FragCoord.xy / (*spvDescriptorSet0.uFramebufferSize);
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out.oFragColor = spvDescriptorSet0.uSrc.sample(spvDescriptorSet0.uSrcSmplr, texCoord);
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return out;
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}
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