pathfinder/shaders/Makefile

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Makefile
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TARGET_DIR?=../resources/shaders
EMPTY=
SHADERS=\
debug_solid.fs.glsl \
debug_solid.vs.glsl \
debug_texture.fs.glsl \
debug_texture.vs.glsl \
demo_ground.fs.glsl \
demo_ground.vs.glsl \
fill.fs.glsl \
fill.vs.glsl \
post.fs.glsl \
post.vs.glsl \
reproject.fs.glsl \
reproject.vs.glsl \
stencil.fs.glsl \
stencil.vs.glsl \
tile_alpha.fs.glsl \
tile_alpha_monochrome.vs.glsl \
tile_alpha_multicolor.vs.glsl \
tile_solid.fs.glsl \
tile_solid_monochrome.vs.glsl \
tile_solid_multicolor.vs.glsl \
$(EMPTY)
INCLUDES=\
post_convolve.inc.glsl \
tile_alpha_vertex.inc.glsl \
tile_multicolor.inc.glsl \
post_gamma_correct.inc.glsl \
tile_monochrome.inc.glsl \
tile_solid_vertex.inc.glsl \
$(EMPTY)
OUT=\
$(SHADERS:%=$(TARGET_DIR)/gl3/%) \
$(SHADERS:%.glsl=$(TARGET_DIR)/metal/%.metal) \
$(EMPTY)
GLSL_VERSION=330
GLSLANGFLAGS=--auto-map-locations -I.
SPIRVCROSSFLAGS=--msl
SED_ARGS=-e "s/\#version 330/\#version \{\{version\}\}/" -e "s/\#line.*$$//"
all: $(OUT)
.PHONY: clean
clean:
rm -f $(OUT)
$(TARGET_DIR)/spirv/%.fs.spv: %.fs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/spirv && glslangValidator $(GLSLANGFLAGS) -G$(GLSL_VERSION) -S frag -o $@ $<
$(TARGET_DIR)/gl3/%.fs.glsl: %.fs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/gl3 && glslangValidator $(GLSLANGFLAGS) -S frag -E $< | sed $(SED_ARGS) > $@
$(TARGET_DIR)/spirv/%.vs.spv: %.vs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/spirv && glslangValidator $(GLSLANGFLAGS) -G$(GLSL_VERSION) -S vert -o $@ $<
$(TARGET_DIR)/gl3/%.vs.glsl: %.vs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/gl3 && glslangValidator $(GLSLANGFLAGS) -S vert -E $< | sed $(SED_ARGS) > $@
$(TARGET_DIR)/metal/%.metal: $(TARGET_DIR)/spirv/%.spv
mkdir -p $(TARGET_DIR)/metal && spirv-cross $(SPIRVCROSSFLAGS) --output $@ $<