pathfinder/shaders/debug_texture.vs.glsl

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#version 330
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// pathfinder/shaders/debug_texture.vs.glsl
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//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform vec2 uFramebufferSize;
uniform vec2 uTextureSize;
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in vec2 aPosition;
in vec2 aTexCoord;
out vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord / uTextureSize;
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vec2 position = aPosition / uFramebufferSize * 2.0 - 1.0;
gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
}