2017-11-07 20:24:19 -05:00
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// pathfinder/shaders/gles2/blit-linear.fs.glsl
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2017-08-15 18:57:52 -04:00
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//
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2017-10-03 18:32:03 -04:00
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// Copyright (c) 2017 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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2017-08-15 18:57:52 -04:00
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2017-10-26 23:30:47 -04:00
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/// A trivial shader that does nothing more than blit a texture.
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2017-08-19 19:52:14 -04:00
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precision mediump float;
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2017-08-15 18:57:52 -04:00
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uniform sampler2D uSource;
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varying vec2 vTexCoord;
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void main() {
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gl_FragColor = texture2D(uSource, vTexCoord);
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}
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