pathfinder/resources/shaders/metal/tile_copy.vs.metal

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Metal
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aTilePosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant float2& uTileSize [[buffer(0)]], constant float4x4& uTransform [[buffer(1)]])
{
main0_out out = {};
float2 position = float2(in.aTilePosition) * uTileSize;
out.gl_Position = uTransform * float4(position, 0.0, 1.0);
return out;
}