2020-02-15 01:10:04 -05:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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in vec2 aPosition;
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in vec2 aMaskTexCoord;
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in int aBackdrop;
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out vec2 vMaskTexCoord;
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out float vBackdrop;
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void main(){
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vMaskTexCoord = aMaskTexCoord;
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vBackdrop = float(aBackdrop);
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2020-02-15 17:08:22 -05:00
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gl_Position = vec4(mix(vec2(- 1.0, 1.0), vec2(1.0, - 1.0), aPosition), 0.0, 1.0);
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2020-02-15 01:10:04 -05:00
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}
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