pathfinder/resources/shaders/gl3/reproject.vs.glsl

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#version {{version}}
precision highp float;
uniform mat4 uNewTransform;
in vec2 aPosition;
out vec2 vTexCoord;
void main(){
vTexCoord = aPosition;
gl_Position = uNewTransform * vec4(aPosition, 0.0, 1.0);
}