pathfinder/resources/shaders/debug_solid.vs.glsl

23 lines
645 B
Plaintext
Raw Normal View History

2019-03-08 19:52:47 -05:00
#version {{version}}
2019-01-30 17:42:06 -05:00
2019-02-08 17:53:20 -05:00
// pathfinder/demo/shaders/debug_solid.vs.glsl
2019-01-30 17:42:06 -05:00
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
uniform vec2 uFramebufferSize;
in vec2 aPosition;
void main() {
vec2 position = aPosition / uFramebufferSize * 2.0 - 1.0;
gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
}