2019-06-05 20:20:12 -04:00
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#version {{version}}
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2019-06-05 17:35:46 -04:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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2019-06-05 20:20:12 -04:00
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precision highp float;
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uniform sampler2D uStencilTexture;
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2020-02-05 00:50:13 -05:00
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uniform sampler2D uPaintTexture;
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uniform vec2 uPaintTextureSize;
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2019-06-05 20:20:12 -04:00
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2020-02-05 00:50:13 -05:00
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in vec2 vColorTexCoord;
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2020-02-07 14:46:20 -05:00
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in vec2 vMaskTexCoord;
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2019-06-05 20:20:12 -04:00
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in vec4 vColor;
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out vec4 oFragColor;
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void main(){
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2020-02-15 00:55:37 -05:00
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float coverage = texture(uStencilTexture, vMaskTexCoord). r;
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2020-02-05 00:50:13 -05:00
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vec4 color = texture(uPaintTexture, vColorTexCoord);
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2020-02-21 01:22:15 -05:00
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color . a *= coverage;
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color . rgb *= color . a;
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oFragColor = color;
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2019-06-05 20:20:12 -04:00
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}
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