pathfinder/geometry/src/transform.rs

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2019-01-10 13:01:21 -05:00
// pathfinder/geometry/src/transform.rs
//
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// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Applies a transform to paths.
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use crate::point::Point2DF32;
use crate::simd::F32x4;
use euclid::Transform2D;
use lyon_path::PathEvent;
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/// An affine transform, optimized with SIMD.
#[derive(Clone, Copy)]
pub struct Transform2DF32 {
// Row-major order.
matrix: F32x4,
vector: Point2DF32,
}
impl Default for Transform2DF32 {
#[inline]
fn default() -> Transform2DF32 {
Self::from_scale(&Point2DF32::splat(1.0))
}
}
impl Transform2DF32 {
#[inline]
pub fn from_scale(scale: &Point2DF32) -> Transform2DF32 {
Transform2DF32 {
matrix: F32x4::new(scale.x(), 0.0, 0.0, scale.y()),
vector: Point2DF32::default(),
}
}
#[inline]
pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32, m31: f32, m32: f32)
-> Transform2DF32 {
Transform2DF32 {
matrix: F32x4::new(m11, m12, m21, m22),
vector: Point2DF32::new(m31, m32),
}
}
#[inline]
pub fn transform_point(&self, point: &Point2DF32) -> Point2DF32 {
let x11x12y21y22 = point.0.xxyy() * self.matrix;
Point2DF32(x11x12y21y22 + x11x12y21y22.zwzw() + self.vector.0)
}
#[inline]
pub fn post_mul(&self, other: &Transform2DF32) -> Transform2DF32 {
let lhs = self.matrix.xzxz() * other.matrix.xxyy();
let rhs = self.matrix.ywyw() * other.matrix.zzww();
let matrix = lhs + rhs;
let vector = other.transform_point(&self.vector) + other.vector;
Transform2DF32 { matrix, vector }
}
#[inline]
pub fn pre_mul(&self, other: &Transform2DF32) -> Transform2DF32 {
other.post_mul(self)
}
}
/// Transforms a path with a Euclid 2D transform.
pub struct Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
inner: I,
transform: Transform2D<f32>,
}
impl<I> Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
#[inline]
pub fn new(inner: I, transform: &Transform2D<f32>) -> Transform2DPathIter<I> {
Transform2DPathIter {
inner: inner,
transform: *transform,
}
}
}
impl<I> Iterator for Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
type Item = PathEvent;
fn next(&mut self) -> Option<PathEvent> {
match self.inner.next() {
Some(PathEvent::MoveTo(to)) => {
Some(PathEvent::MoveTo(self.transform.transform_point(&to)))
}
Some(PathEvent::LineTo(to)) => {
Some(PathEvent::LineTo(self.transform.transform_point(&to)))
}
Some(PathEvent::QuadraticTo(ctrl, to)) => {
Some(PathEvent::QuadraticTo(self.transform.transform_point(&ctrl),
self.transform.transform_point(&to)))
}
Some(PathEvent::CubicTo(ctrl1, ctrl2, to)) => {
Some(PathEvent::CubicTo(self.transform.transform_point(&ctrl1),
self.transform.transform_point(&ctrl2),
self.transform.transform_point(&to)))
}
Some(PathEvent::Arc(center, radius, start, end)) => {
Some(PathEvent::Arc(self.transform.transform_point(&center),
self.transform.transform_vector(&radius),
start,
end))
}
event => event,
}
}
}