pathfinder/shaders/gles2/direct-interior.vs.glsl

29 lines
739 B
Plaintext
Raw Normal View History

// pathfinder/shaders/gles2/direct-interior.vs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform mat4 uTransform;
uniform ivec2 uFramebufferSize;
uniform ivec2 uPathColorsDimensions;
uniform sampler2D uPathColors;
attribute vec2 aPosition;
2017-08-16 01:09:09 -04:00
attribute float aPathID;
varying vec4 vColor;
2017-08-16 01:09:09 -04:00
varying vec2 vPathID;
void main() {
2017-08-16 01:09:09 -04:00
int pathID = int(aPathID);
vec2 position = transformVertexPosition(aPosition, uTransform);
position = convertScreenToClipSpace(position, uFramebufferSize);
2017-08-16 01:09:09 -04:00
float depth = convertPathIndexToDepthValue(pathID);
gl_Position = vec4(position, depth, 1.0);
2017-08-16 01:09:09 -04:00
vColor = fetchFloat4Data(uPathColors, pathID, uPathColorsDimensions);
vPathID = packPathID(pathID);
}