pathfinder/renderer/src/scene.rs

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// pathfinder/renderer/src/scene.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A set of paths to be rendered.
use crate::builder::SceneBuilder;
use crate::concurrent::executor::Executor;
use crate::gpu::options::RendererLevel;
use crate::gpu::renderer::Renderer;
use crate::gpu_data::RenderCommand;
use crate::options::{BuildOptions, PreparedBuildOptions};
use crate::options::{PreparedRenderTransform, RenderCommandListener};
use crate::paint::{MergedPaletteInfo, Paint, PaintId, PaintInfo, Palette};
use pathfinder_content::effects::BlendMode;
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use pathfinder_content::fill::FillRule;
use pathfinder_content::outline::Outline;
use pathfinder_content::render_target::RenderTargetId;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::{Vector2I, vec2f};
use pathfinder_gpu::Device;
use std::mem;
use std::ops::Range;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::{Arc, Mutex};
use std::u64;
static NEXT_SCENE_ID: AtomicUsize = AtomicUsize::new(0);
#[derive(Clone)]
pub struct Scene {
display_list: Vec<DisplayItem>,
draw_paths: Vec<DrawPath>,
clip_paths: Vec<ClipPath>,
palette: Palette,
bounds: RectF,
view_box: RectF,
id: SceneId,
epoch: SceneEpoch,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SceneId(pub u32);
impl Scene {
#[inline]
pub fn new() -> Scene {
let scene_id = SceneId(NEXT_SCENE_ID.fetch_add(1, Ordering::Relaxed) as u32);
Scene {
display_list: vec![],
draw_paths: vec![],
clip_paths: vec![],
palette: Palette::new(scene_id),
bounds: RectF::default(),
view_box: RectF::default(),
id: scene_id,
epoch: SceneEpoch::new(0, 1),
}
}
pub fn push_draw_path(&mut self, draw_path: DrawPath) {
let draw_path_index = DrawPathId(self.draw_paths.len() as u32);
self.draw_paths.push(draw_path);
self.push_draw_path_with_index(draw_path_index);
}
fn push_draw_path_with_index(&mut self, draw_path_id: DrawPathId) {
let new_path_bounds = self.draw_paths[draw_path_id.0 as usize].outline.bounds();
self.bounds = self.bounds.union_rect(new_path_bounds);
let end_path_id = DrawPathId(draw_path_id.0 + 1);
match self.display_list.last_mut() {
Some(DisplayItem::DrawPaths(ref mut range)) => range.end = end_path_id,
_ => self.display_list.push(DisplayItem::DrawPaths(draw_path_id..end_path_id)),
}
self.epoch.next();
}
pub fn push_clip_path(&mut self, clip_path: ClipPath) -> ClipPathId {
self.bounds = self.bounds.union_rect(clip_path.outline.bounds());
let clip_path_id = ClipPathId(self.clip_paths.len() as u32);
self.clip_paths.push(clip_path);
self.epoch.next();
clip_path_id
}
pub fn push_render_target(&mut self, render_target: RenderTarget) -> RenderTargetId {
let render_target_id = self.palette.push_render_target(render_target);
self.display_list.push(DisplayItem::PushRenderTarget(render_target_id));
self.epoch.next();
render_target_id
}
pub fn pop_render_target(&mut self) {
self.display_list.push(DisplayItem::PopRenderTarget);
}
pub fn append_scene(&mut self, scene: Scene) {
let MergedPaletteInfo {
render_target_mapping,
paint_mapping,
} = self.palette.append_palette(scene.palette);
// Merge clip paths.
let mut clip_path_mapping = Vec::with_capacity(scene.clip_paths.len());
for clip_path in scene.clip_paths {
clip_path_mapping.push(self.clip_paths.len());
self.clip_paths.push(clip_path);
}
// Merge draw paths.
let mut draw_path_mapping = Vec::with_capacity(scene.draw_paths.len());
for draw_path in scene.draw_paths {
draw_path_mapping.push(self.draw_paths.len() as u32);
self.draw_paths.push(DrawPath {
outline: draw_path.outline,
paint: paint_mapping[&draw_path.paint],
clip_path: draw_path.clip_path.map(|clip_path_id| {
ClipPathId(clip_path_mapping[clip_path_id.0 as usize] as u32)
}),
fill_rule: draw_path.fill_rule,
blend_mode: draw_path.blend_mode,
name: draw_path.name,
});
}
// Merge display items.
for display_item in scene.display_list {
match display_item {
DisplayItem::PushRenderTarget(old_render_target_id) => {
let new_render_target_id = render_target_mapping[&old_render_target_id];
self.display_list.push(DisplayItem::PushRenderTarget(new_render_target_id));
}
DisplayItem::PopRenderTarget => {
self.display_list.push(DisplayItem::PopRenderTarget);
}
DisplayItem::DrawPaths(range) => {
for old_path_index in (range.start.0 as usize)..(range.end.0 as usize) {
let old_draw_path_id = DrawPathId(draw_path_mapping[old_path_index]);
self.push_draw_path_with_index(old_draw_path_id);
}
}
}
}
// Bump epoch.
self.epoch.next();
}
#[inline]
pub fn build_paint_info(&mut self, render_transform: Transform2F) -> PaintInfo {
self.palette.build_paint_info(render_transform)
}
#[allow(clippy::trivially_copy_pass_by_ref)]
pub fn push_paint(&mut self, paint: &Paint) -> PaintId {
let paint_id = self.palette.push_paint(paint);
self.epoch.next();
paint_id
}
#[inline]
pub fn bounds(&self) -> RectF {
self.bounds
}
#[inline]
pub fn set_bounds(&mut self, new_bounds: RectF) {
self.bounds = new_bounds;
self.epoch.next();
}
#[inline]
pub fn view_box(&self) -> RectF {
self.view_box
}
#[inline]
pub fn set_view_box(&mut self, new_view_box: RectF) {
self.view_box = new_view_box;
self.epoch.next();
}
pub(crate) fn apply_render_options(&self,
original_outline: &Outline,
options: &PreparedBuildOptions)
-> Outline {
let mut outline;
match options.transform {
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PreparedRenderTransform::Perspective {
ref perspective,
ref clip_polygon,
..
} => {
if original_outline.is_outside_polygon(clip_polygon) {
outline = Outline::new();
} else {
outline = (*original_outline).clone();
outline.close_all_contours();
outline.clip_against_polygon(clip_polygon);
outline.apply_perspective(perspective);
// TODO(pcwalton): Support subpixel AA in 3D.
}
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}
_ => {
// TODO(pcwalton): Short circuit.
outline = (*original_outline).clone();
outline.close_all_contours();
if options.transform.is_2d() || options.subpixel_aa_enabled {
let mut transform = match options.transform {
PreparedRenderTransform::Transform2D(transform) => transform,
PreparedRenderTransform::None => Transform2F::default(),
PreparedRenderTransform::Perspective { .. } => unreachable!(),
};
if options.subpixel_aa_enabled {
transform *= Transform2F::from_scale(vec2f(3.0, 1.0))
}
outline.transform(&transform);
}
}
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}
if !options.dilation.is_zero() {
outline.dilate(options.dilation);
}
outline
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}
#[inline]
pub(crate) fn effective_view_box(&self, render_options: &PreparedBuildOptions) -> RectF {
if render_options.subpixel_aa_enabled {
self.view_box * vec2f(3.0, 1.0)
} else {
self.view_box
}
}
#[inline]
pub fn build<'a, 'b, E>(&mut self,
options: BuildOptions,
sink: &'b mut SceneSink<'a>,
executor: &E)
where E: Executor {
let prepared_options = options.prepare(self.bounds);
SceneBuilder::new(self, &prepared_options, sink).build(executor)
}
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#[inline]
pub fn display_list(&self) -> &[DisplayItem] {
&self.display_list
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}
#[inline]
pub fn draw_paths(&self) -> &[DrawPath] {
&self.draw_paths
}
#[inline]
pub fn clip_paths(&self) -> &[ClipPath] {
&self.clip_paths
}
#[inline]
pub fn get_draw_path(&self, draw_path_id: DrawPathId) -> &DrawPath {
&self.draw_paths[draw_path_id.0 as usize]
}
#[inline]
pub fn get_clip_path(&self, clip_path_id: ClipPathId) -> &ClipPath {
&self.clip_paths[clip_path_id.0 as usize]
}
#[inline]
pub fn palette(&self) -> &Palette {
&self.palette
}
#[inline]
pub fn id(&self) -> SceneId {
self.id
}
#[inline]
pub fn epoch(&self) -> SceneEpoch {
self.epoch
}
/// A convenience method to build a scene and accumulate commands into a vector.
pub fn build_into_vector<D, E>(&mut self,
renderer: &mut Renderer<D>,
build_options: BuildOptions,
executor: E)
-> Vec<RenderCommand>
where D: Device, E: Executor {
let commands = Arc::new(Mutex::new(vec![]));
let commands_for_listener = commands.clone();
let listener = RenderCommandListener::new(Box::new(move |command| {
commands_for_listener.lock().unwrap().push(command)
}));
let mut sink = SceneSink::new(listener, renderer.mode().level);
self.build(build_options, &mut sink, &executor);
let mut commands = commands.lock().unwrap();
mem::replace(&mut *commands, vec![])
}
/// A convenience method to build a scene and send the resulting commands to the given
/// renderer.
pub fn build_and_render<D, E>(&mut self,
renderer: &mut Renderer<D>,
build_options: BuildOptions,
executor: E)
where D: Device, E: Executor {
let commands = self.build_into_vector(renderer, build_options, executor);
renderer.begin_scene();
commands.into_iter().for_each(|command| renderer.render_command(&command));
renderer.end_scene();
}
}
pub struct SceneSink<'a> {
pub(crate) listener: RenderCommandListener<'a>,
pub(crate) renderer_level: RendererLevel,
pub(crate) last_scene: Option<LastSceneInfo>,
}
pub(crate) struct LastSceneInfo {
pub(crate) scene_id: SceneId,
pub(crate) scene_epoch: SceneEpoch,
pub(crate) draw_segment_ranges: Vec<Range<u32>>,
pub(crate) clip_segment_ranges: Vec<Range<u32>>,
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}
#[derive(Clone, Copy, PartialEq, Debug)]
pub struct SceneEpoch {
pub hi: u64,
pub lo: u64,
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}
impl SceneEpoch {
#[inline]
fn new(hi: u64, lo: u64) -> SceneEpoch {
SceneEpoch { hi, lo }
}
#[inline]
fn successor(&self) -> SceneEpoch {
if self.lo == u64::MAX {
SceneEpoch { hi: self.hi + 1, lo: 0 }
} else {
SceneEpoch { hi: self.hi, lo: self.lo + 1 }
}
}
#[inline]
fn next(&mut self) {
*self = self.successor();
}
}
impl<'a> SceneSink<'a> {
#[inline]
pub fn new(listener: RenderCommandListener<'a>, renderer_level: RendererLevel)
-> SceneSink<'a> {
SceneSink { listener, renderer_level, last_scene: None }
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}
}
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#[derive(Clone, Debug)]
pub struct DrawPath {
pub outline: Outline,
pub paint: PaintId,
pub clip_path: Option<ClipPathId>,
pub fill_rule: FillRule,
pub blend_mode: BlendMode,
pub name: String,
}
#[derive(Clone, Debug)]
pub struct ClipPath {
pub outline: Outline,
pub clip_path: Option<ClipPathId>,
pub fill_rule: FillRule,
pub name: String,
}
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct DrawPathId(pub u32);
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct ClipPathId(pub u32);
/// Either a draw path ID or a clip path ID, depending on context.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct PathId(pub u32);
#[derive(Clone, Debug)]
pub struct RenderTarget {
size: Vector2I,
name: String,
}
/// Drawing commands.
#[derive(Clone, Debug)]
pub enum DisplayItem {
/// Draws paths to the render target on top of the stack.
DrawPaths(Range<DrawPathId>),
/// Pushes a render target onto the top of the stack.
PushRenderTarget(RenderTargetId),
/// Pops a render target from the stack.
PopRenderTarget,
}
impl DrawPath {
#[inline]
pub fn new(outline: Outline, paint: PaintId) -> DrawPath {
DrawPath {
outline,
paint,
clip_path: None,
fill_rule: FillRule::Winding,
blend_mode: BlendMode::SrcOver,
name: String::new(),
}
}
#[inline]
pub fn outline(&self) -> &Outline {
&self.outline
}
#[inline]
pub(crate) fn clip_path(&self) -> Option<ClipPathId> {
self.clip_path
}
#[inline]
pub fn set_clip_path(&mut self, new_clip_path: Option<ClipPathId>) {
self.clip_path = new_clip_path
}
#[inline]
pub(crate) fn paint(&self) -> PaintId {
self.paint
}
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#[inline]
pub(crate) fn fill_rule(&self) -> FillRule {
self.fill_rule
}
#[inline]
pub fn set_fill_rule(&mut self, new_fill_rule: FillRule) {
self.fill_rule = new_fill_rule
}
#[inline]
pub(crate) fn blend_mode(&self) -> BlendMode {
self.blend_mode
}
#[inline]
pub fn set_blend_mode(&mut self, new_blend_mode: BlendMode) {
self.blend_mode = new_blend_mode
}
#[inline]
pub fn set_name(&mut self, new_name: String) {
self.name = new_name
}
}
impl ClipPath {
#[inline]
pub fn new(outline: Outline) -> ClipPath {
ClipPath { outline, clip_path: None, fill_rule: FillRule::Winding, name: String::new() }
}
#[inline]
pub fn outline(&self) -> &Outline {
&self.outline
}
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#[inline]
pub(crate) fn clip_path(&self) -> Option<ClipPathId> {
self.clip_path
}
#[inline]
pub fn set_clip_path(&mut self, new_clip_path: Option<ClipPathId>) {
self.clip_path = new_clip_path
}
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#[inline]
pub(crate) fn fill_rule(&self) -> FillRule {
self.fill_rule
}
#[inline]
pub fn set_fill_rule(&mut self, new_fill_rule: FillRule) {
self.fill_rule = new_fill_rule
}
#[inline]
pub fn set_name(&mut self, new_name: String) {
self.name = new_name
}
}
impl RenderTarget {
#[inline]
pub fn new(size: Vector2I, name: String) -> RenderTarget {
RenderTarget { size, name }
}
#[inline]
pub fn size(&self) -> Vector2I {
self.size
}
}
impl DrawPathId {
#[inline]
pub(crate) fn to_path_id(self) -> PathId {
PathId(self.0)
}
}
impl ClipPathId {
#[inline]
pub(crate) fn to_path_id(self) -> PathId {
PathId(self.0)
}
}
impl PathId {
#[inline]
pub(crate) fn to_clip_path_id(self) -> ClipPathId {
ClipPathId(self.0)
}
#[inline]
pub(crate) fn to_draw_path_id(self) -> DrawPathId {
DrawPathId(self.0)
}
}