pathfinder/demo/client/src/aa-strategy.ts

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// pathfinder/client/src/aa-strategy.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as glmatrix from 'gl-matrix';
import {DemoView, Renderer} from './view';
export type AntialiasingStrategyName = 'none' | 'ssaa' | 'xcaa';
export type SubpixelAAType = 'none' | 'medium';
export type StemDarkeningMode = 'none' | 'dark';
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export abstract class AntialiasingStrategy {
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// True if direct rendering should occur.
shouldRenderDirect: boolean;
// Prepares any OpenGL data. This is only called on startup and canvas resize.
init(renderer: Renderer): void {
this.setFramebufferSize(renderer);
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}
// Uploads any mesh data. This is called whenever a new set of meshes is supplied.
abstract attachMeshes(renderer: Renderer): void;
// This is called whenever the framebuffer has changed.
abstract setFramebufferSize(renderer: Renderer): void;
// Returns the transformation matrix that should be applied when directly rendering.
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abstract get transform(): glmatrix.mat4;
// Called before direct rendering.
//
// Typically, this redirects direct rendering to a framebuffer of some sort.
abstract prepare(renderer: Renderer): void;
// Called after direct rendering.
//
// This usually performs the actual antialiasing.
abstract antialias(renderer: Renderer): void;
// Called after antialiasing.
//
// This usually blits to the real framebuffer.
abstract resolve(renderer: Renderer): void;
}
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export class NoAAStrategy extends AntialiasingStrategy {
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framebufferSize: glmatrix.vec2;
constructor(level: number, subpixelAA: SubpixelAAType) {
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super();
this.framebufferSize = glmatrix.vec2.create();
}
attachMeshes(renderer: Renderer) {}
setFramebufferSize(renderer: Renderer) {
this.framebufferSize = renderer.destAllocatedSize;
}
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get transform(): glmatrix.mat4 {
return glmatrix.mat4.create();
}
prepare(renderer: Renderer) {
renderer.gl.bindFramebuffer(renderer.gl.FRAMEBUFFER, renderer.destFramebuffer);
renderer.gl.viewport(0, 0, this.framebufferSize[0], this.framebufferSize[1]);
renderer.gl.disable(renderer.gl.SCISSOR_TEST);
}
antialias(renderer: Renderer) {}
resolve(renderer: Renderer) {}
get shouldRenderDirect() {
return true;
}
}