pathfinder/resources/shaders/metal/d3d9/tile_clip_combine.fs.metal

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// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vTexCoord0 [[user(locn0)]];
float vBackdrop0 [[user(locn1)]];
float2 vTexCoord1 [[user(locn2)]];
float vBackdrop1 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSrc [[texture(0)]], sampler uSrcSmplr [[sampler(0)]])
{
main0_out out = {};
out.oFragColor = fast::min(abs(uSrc.sample(uSrcSmplr, in.vTexCoord0) + float4(in.vBackdrop0)), abs(uSrc.sample(uSrcSmplr, in.vTexCoord1) + float4(in.vBackdrop1)));
return out;
}