pathfinder/shaders/gles2/direct-interior.fs.glsl

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// pathfinder/shaders/gles2/direct-interior.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
varying vec4 vColor;
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varying vec2 vPathID;
void main() {
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gl_FragData[0] = vColor;
gl_FragData[1] = vec4(vPathID, 1.0, 1.0);
}