pathfinder/pathfinder-classic/resources/examples/lorem-ipsum/composite.vs.glsl

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2017-02-28 15:29:42 -05:00
#version 330
uniform mat2 uTransform;
uniform vec2 uTranslation;
in vec2 aPosition;
in vec2 aTexCoord;
out vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(uTransform * aPosition + uTranslation, 0.0f, 1.0f);
}