26 lines
290 B
Plaintext
26 lines
290 B
Plaintext
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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in vec2 aPosition;
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out vec2 vTexCoord;
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void main(){
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vTexCoord = aPosition;
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gl_Position = vec4(mix(aPosition, vec2(- 1.0), vec2(1.0)), 0.0, 1.0);
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}
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