pathfinder/renderer/src/builder.rs

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// pathfinder/renderer/src/builder.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Packs data onto the GPU.
use crate::gpu_data::{AlphaTileBatchPrimitive, BuiltObject, FillBatchPrimitive};
use crate::gpu_data::{RenderCommand, SolidTileBatchPrimitive};
use crate::scene::{self, Scene};
use crate::sorted_vector::SortedVector;
use crate::tiles::{self, Tiler};
use crate::z_buffer::ZBuffer;
use pathfinder_geometry::basic::point::{Point2DF32, Point3DF32};
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use pathfinder_geometry::basic::rect::{RectF32, RectI32};
use pathfinder_geometry::basic::transform2d::Transform2DF32;
use pathfinder_geometry::basic::transform3d::Perspective;
use pathfinder_geometry::clip::PolygonClipper3D;
use pathfinder_geometry::distortion::BarrelDistortionCoefficients;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use std::cmp::{Ordering, PartialOrd};
use std::mem;
use std::ops::Range;
use std::sync::mpsc::{self, Receiver, SyncSender};
use std::sync::{Arc, Mutex};
use std::thread;
use std::u16;
const MAX_FILLS_PER_BATCH: usize = 0x0002_0000;
const MAX_ALPHA_TILES_PER_BATCH: usize = 0x1000;
const MAX_CHANNEL_MESSAGES: usize = 16;
pub struct SceneBuilderContext {
sender: SyncSender<MainToSceneAssemblyMsg>,
receiver: Mutex<Receiver<SceneAssemblyToMainMsg>>,
}
struct SceneAssemblyThread {
receiver: Receiver<MainToSceneAssemblyMsg>,
sender: SyncSender<SceneAssemblyToMainMsg>,
info: Option<SceneAssemblyThreadInfo>,
}
struct SceneAssemblyThreadInfo {
listener: Box<dyn RenderCommandListener>,
built_object_queue: SortedVector<IndexedBuiltObject>,
next_object_index: u32,
pub(crate) z_buffer: Arc<ZBuffer>,
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tile_rect: RectI32,
current_pass: Pass,
}
enum MainToSceneAssemblyMsg {
NewScene {
listener: Box<dyn RenderCommandListener>,
effective_view_box: RectF32,
z_buffer: Arc<ZBuffer>,
},
AddObject(IndexedBuiltObject),
SceneFinished,
Exit,
}
enum SceneAssemblyToMainMsg {
FrameFinished,
}
impl Drop for SceneBuilderContext {
#[inline]
fn drop(&mut self) {
self.sender.send(MainToSceneAssemblyMsg::Exit).unwrap();
}
}
pub trait RenderCommandListener: Send {
fn send(&mut self, command: RenderCommand);
}
pub struct SceneBuilder<'a> {
context: &'a SceneBuilderContext,
scene: &'a Scene,
built_options: &'a PreparedRenderOptions,
}
struct IndexedBuiltObject {
object: BuiltObject,
index: u32,
}
impl SceneBuilderContext {
#[inline]
pub fn new() -> SceneBuilderContext {
let (main_to_scene_assembly_sender,
main_to_scene_assembly_receiver) = mpsc::sync_channel(MAX_CHANNEL_MESSAGES);
let (scene_assembly_to_main_sender,
scene_assembly_to_main_receiver) = mpsc::sync_channel(MAX_CHANNEL_MESSAGES);
thread::spawn(move || {
SceneAssemblyThread::new(main_to_scene_assembly_receiver,
scene_assembly_to_main_sender).run()
});
SceneBuilderContext {
sender: main_to_scene_assembly_sender,
receiver: Mutex::new(scene_assembly_to_main_receiver),
}
}
}
impl SceneAssemblyThread {
#[inline]
fn new(receiver: Receiver<MainToSceneAssemblyMsg>, sender: SyncSender<SceneAssemblyToMainMsg>)
-> SceneAssemblyThread {
SceneAssemblyThread { receiver, sender, info: None }
}
fn run(&mut self) {
while let Ok(msg) = self.receiver.recv() {
match msg {
MainToSceneAssemblyMsg::Exit => break,
MainToSceneAssemblyMsg::NewScene { listener, effective_view_box, z_buffer } => {
self.info = Some(SceneAssemblyThreadInfo {
listener,
built_object_queue: SortedVector::new(),
next_object_index: 0,
z_buffer,
tile_rect: tiles::round_rect_out_to_tile_bounds(effective_view_box),
current_pass: Pass::new(),
})
}
MainToSceneAssemblyMsg::AddObject(indexed_built_object) => {
self.info.as_mut().unwrap().built_object_queue.push(indexed_built_object);
loop {
let next_object_index = self.info.as_ref().unwrap().next_object_index;
match self.info.as_mut().unwrap().built_object_queue.peek() {
Some(ref indexed_object) if
next_object_index == indexed_object.index => {}
_ => break,
}
let indexed_object = self.info.as_mut().unwrap().built_object_queue.pop();
self.add_object(indexed_object.unwrap().object);
self.info.as_mut().unwrap().next_object_index += 1;
}
}
MainToSceneAssemblyMsg::SceneFinished => {
self.flush_current_pass();
self.sender.send(SceneAssemblyToMainMsg::FrameFinished).unwrap();
}
}
}
}
fn add_object(&mut self, object: BuiltObject) {
// Flush current pass if necessary.
if self.info.as_ref().unwrap().current_pass.fills.len() + object.fills.len() >
MAX_FILLS_PER_BATCH {
self.flush_current_pass();
}
// See whether we have room for the alpha tiles. If we don't, then flush.
let (tile_count, mut alpha_tile_count) = (object.tile_count() as usize, 0);
for tile_index in 0..(object.tile_count() as usize) {
if !object.solid_tiles[tile_index] {
alpha_tile_count += 1;
}
}
if self.info.as_ref().unwrap().current_pass.alpha_tiles.len() + alpha_tile_count >
MAX_ALPHA_TILES_PER_BATCH {
self.flush_current_pass();
}
// Copy alpha tiles.
let mut current_pass = &mut self.info.as_mut().unwrap().current_pass;
let mut object_tile_index_to_batch_alpha_tile_index = vec![u16::MAX; tile_count];
for (tile_index, tile_backdrop) in object.tile_backdrops.iter().cloned().enumerate() {
// Skip solid tiles.
if object.solid_tiles[tile_index] {
continue;
}
let batch_alpha_tile_index = current_pass.alpha_tiles.len() as u16;
object_tile_index_to_batch_alpha_tile_index[tile_index] = batch_alpha_tile_index;
let tile_coords = object.tile_index_to_coords(tile_index as u32);
current_pass.alpha_tiles.push(AlphaTileBatchPrimitive {
tile_x: tile_coords.x() as i16,
tile_y: tile_coords.y() as i16,
object_index: current_pass.object_range.end as u16,
backdrop: tile_backdrop,
});
}
// Remap and copy fills, culling as necessary.
for fill in &object.fills {
let object_tile_index = object.tile_coords_to_index(fill.tile_x as i32,
fill.tile_y as i32).unwrap();
let object_tile_index = object_tile_index as usize;
let alpha_tile_index = object_tile_index_to_batch_alpha_tile_index[object_tile_index];
current_pass.fills.push(FillBatchPrimitive {
px: fill.px,
subpx: fill.subpx,
alpha_tile_index,
});
}
current_pass.object_range.end += 1;
}
fn flush_current_pass(&mut self) {
self.cull_alpha_tiles();
let mut info = self.info.as_mut().unwrap();
info.current_pass.solid_tiles =
info.z_buffer.build_solid_tiles(info.tile_rect,
info.current_pass.object_range.clone());
let have_solid_tiles = !info.current_pass.solid_tiles.is_empty();
let have_alpha_tiles = !info.current_pass.alpha_tiles.is_empty();
let have_fills = !info.current_pass.fills.is_empty();
if !have_solid_tiles && !have_alpha_tiles && !have_fills {
return
}
info.listener.send(RenderCommand::ClearMaskFramebuffer);
if have_solid_tiles {
let tiles = mem::replace(&mut info.current_pass.solid_tiles, vec![]);
info.listener.send(RenderCommand::SolidTile(tiles));
}
if have_fills {
let fills = mem::replace(&mut info.current_pass.fills, vec![]);
info.listener.send(RenderCommand::Fill(fills));
}
if have_alpha_tiles {
let tiles = mem::replace(&mut info.current_pass.alpha_tiles, vec![]);
info.listener.send(RenderCommand::AlphaTile(tiles));
}
info.current_pass.object_range.start = info.current_pass.object_range.end;
}
fn cull_alpha_tiles(&mut self) {
let info = self.info.as_mut().unwrap();
for alpha_tile in &mut info.current_pass.alpha_tiles {
let scene_tile_index = scene::scene_tile_index(alpha_tile.tile_x as i32,
alpha_tile.tile_y as i32,
info.tile_rect);
if info.z_buffer.test(scene_tile_index, alpha_tile.object_index as u32) {
continue;
}
// FIXME(pcwalton): Hack!
alpha_tile.tile_x = -1;
alpha_tile.tile_y = -1;
}
}
}
impl<'a> SceneBuilder<'a> {
pub fn new(context: &'a SceneBuilderContext,
scene: &'a Scene,
built_options: &'a PreparedRenderOptions)
-> SceneBuilder<'a> {
SceneBuilder { context, scene, built_options }
}
pub fn build_sequentially(&mut self, listener: Box<dyn RenderCommandListener>) {
let effective_view_box = self.scene.effective_view_box(self.built_options);
let z_buffer = Arc::new(ZBuffer::new(effective_view_box));
self.send_new_scene_message_to_assembly_thread(listener, effective_view_box, &z_buffer);
for object_index in 0..self.scene.objects.len() {
build_object(object_index,
effective_view_box,
&z_buffer,
&self.built_options,
&self.scene,
&self.context.sender);
}
self.finish_and_wait_for_scene_assembly_thread();
}
pub fn build_in_parallel(&mut self, listener: Box<dyn RenderCommandListener>) {
let effective_view_box = self.scene.effective_view_box(self.built_options);
let z_buffer = Arc::new(ZBuffer::new(effective_view_box));
self.send_new_scene_message_to_assembly_thread(listener, effective_view_box, &z_buffer);
(0..self.scene.objects.len()).into_par_iter().for_each(|object_index| {
build_object(object_index,
effective_view_box,
&z_buffer,
&self.built_options,
&self.scene,
&self.context.sender);
});
self.finish_and_wait_for_scene_assembly_thread();
}
fn send_new_scene_message_to_assembly_thread(&mut self,
listener: Box<dyn RenderCommandListener>,
effective_view_box: RectF32,
z_buffer: &Arc<ZBuffer>) {
self.context.sender.send(MainToSceneAssemblyMsg::NewScene {
listener,
effective_view_box,
z_buffer: z_buffer.clone(),
}).unwrap();
}
fn finish_and_wait_for_scene_assembly_thread(&mut self) {
self.context.sender.send(MainToSceneAssemblyMsg::SceneFinished).unwrap();
self.context.receiver.lock().unwrap().recv().unwrap();
}
}
fn build_object(object_index: usize,
effective_view_box: RectF32,
z_buffer: &ZBuffer,
built_options: &PreparedRenderOptions,
scene: &Scene,
sender: &SyncSender<MainToSceneAssemblyMsg>) {
let object = &scene.objects[object_index];
let outline = scene.apply_render_options(object.outline(), built_options);
let mut tiler = Tiler::new(&outline, effective_view_box, object_index as u16, z_buffer);
tiler.generate_tiles();
sender.send(MainToSceneAssemblyMsg::AddObject(IndexedBuiltObject {
index: object_index as u32,
object: tiler.built_object,
})).unwrap();
}
struct Pass {
solid_tiles: Vec<SolidTileBatchPrimitive>,
alpha_tiles: Vec<AlphaTileBatchPrimitive>,
fills: Vec<FillBatchPrimitive>,
object_range: Range<u32>,
}
impl Pass {
fn new() -> Pass {
Pass { solid_tiles: vec![], alpha_tiles: vec![], fills: vec![], object_range: 0..0 }
}
}
#[derive(Clone, Default)]
pub struct RenderOptions {
pub transform: RenderTransform,
pub dilation: Point2DF32,
pub barrel_distortion: Option<BarrelDistortionCoefficients>,
pub subpixel_aa_enabled: bool,
}
impl RenderOptions {
pub fn prepare(self, bounds: RectF32) -> PreparedRenderOptions {
PreparedRenderOptions {
transform: self.transform.prepare(bounds),
dilation: self.dilation,
barrel_distortion: self.barrel_distortion,
subpixel_aa_enabled: self.subpixel_aa_enabled,
}
}
}
#[derive(Clone)]
pub enum RenderTransform {
Transform2D(Transform2DF32),
Perspective(Perspective),
}
impl Default for RenderTransform {
#[inline]
fn default() -> RenderTransform {
RenderTransform::Transform2D(Transform2DF32::default())
}
}
impl RenderTransform {
fn prepare(&self, bounds: RectF32) -> PreparedRenderTransform {
let perspective = match self {
RenderTransform::Transform2D(ref transform) => {
if transform.is_identity() {
return PreparedRenderTransform::None;
}
return PreparedRenderTransform::Transform2D(*transform);
}
RenderTransform::Perspective(ref perspective) => *perspective,
};
let mut points = vec![
bounds.origin().to_3d(),
bounds.upper_right().to_3d(),
bounds.lower_right().to_3d(),
bounds.lower_left().to_3d(),
];
//println!("-----");
//println!("bounds={:?} ORIGINAL quad={:?}", self.bounds, points);
for point in &mut points {
*point = perspective.transform.transform_point(*point);
}
//println!("... PERSPECTIVE quad={:?}", points);
// Compute depth.
let quad = [
points[0].perspective_divide(),
points[1].perspective_divide(),
points[2].perspective_divide(),
points[3].perspective_divide(),
];
//println!("... PERSPECTIVE-DIVIDED points = {:?}", quad);
points = PolygonClipper3D::new(points).clip();
//println!("... CLIPPED quad={:?}", points);
for point in &mut points {
*point = point.perspective_divide()
}
let inverse_transform = perspective.transform.inverse();
let clip_polygon = points.into_iter().map(|point| {
inverse_transform.transform_point(point).perspective_divide().to_2d()
}).collect();
return PreparedRenderTransform::Perspective { perspective, clip_polygon, quad };
}
}
pub struct PreparedRenderOptions {
pub transform: PreparedRenderTransform,
pub dilation: Point2DF32,
pub barrel_distortion: Option<BarrelDistortionCoefficients>,
pub subpixel_aa_enabled: bool,
}
impl PreparedRenderOptions {
#[inline]
pub fn quad(&self) -> [Point3DF32; 4] {
match self.transform {
PreparedRenderTransform::Perspective { quad, .. } => quad,
_ => [Point3DF32::default(); 4],
}
}
}
pub enum PreparedRenderTransform {
None,
Transform2D(Transform2DF32),
Perspective { perspective: Perspective, clip_polygon: Vec<Point2DF32>, quad: [Point3DF32; 4] }
}
impl PreparedRenderTransform {
#[inline]
pub fn is_2d(&self) -> bool {
match *self {
PreparedRenderTransform::Transform2D(_) => true,
_ => false,
}
}
}
impl PartialEq for IndexedBuiltObject {
#[inline]
fn eq(&self, other: &IndexedBuiltObject) -> bool {
other.index == self.index
}
}
impl PartialOrd for IndexedBuiltObject {
#[inline]
fn partial_cmp(&self, other: &IndexedBuiltObject) -> Option<Ordering> {
other.index.partial_cmp(&self.index)
}
}
impl<F> RenderCommandListener for F where F: FnMut(RenderCommand) + Send {
#[inline]
fn send(&mut self, command: RenderCommand) { (*self)(command) }
}