pathfinder/shaders/gles2/direct-interior.fs.glsl

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// pathfinder/shaders/gles2/direct-interior.fs.glsl
//
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// Copyright (c) 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
varying vec4 vColor;
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varying vec2 vPathID;
void main() {
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gl_FragData[0] = vColor;
gl_FragData[1] = vec4(vPathID, 1.0, 1.0);
}