pathfinder/geometry/src/color.rs

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// pathfinder/geometry/src/color.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use pathfinder_simd::default::F32x4;
use std::fmt::{self, Debug, Formatter};
#[derive(Clone, Copy, PartialEq, Eq, Hash, Default)]
pub struct ColorU {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
impl ColorU {
#[inline]
pub fn black() -> ColorU {
ColorU {
r: 0,
g: 0,
b: 0,
a: 255,
}
}
#[inline]
pub fn to_f32(&self) -> ColorF {
let color = F32x4::new(self.r as f32, self.g as f32, self.b as f32, self.a as f32);
ColorF(color * F32x4::splat(1.0 / 255.0))
}
}
impl Debug for ColorU {
fn fmt(&self, formatter: &mut Formatter) -> fmt::Result {
if self.a == 255 {
write!(formatter, "#{:02x}{:02x}{:02x}", self.r, self.g, self.b)
} else {
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write!(
formatter,
"rgba({}, {}, {}, {})",
self.r,
self.g,
self.b,
self.a as f32 / 255.0
)
}
}
}
#[derive(Clone, Copy)]
pub struct ColorF(pub F32x4);
impl ColorF {
#[inline]
pub fn transparent_black() -> ColorF {
ColorF(F32x4::default())
}
#[inline]
pub fn white() -> ColorF {
ColorF(F32x4::splat(1.0))
}
#[inline]
pub fn r(&self) -> f32 {
self.0[0]
}
#[inline]
pub fn g(&self) -> f32 {
self.0[1]
}
#[inline]
pub fn b(&self) -> f32 {
self.0[2]
}
#[inline]
pub fn a(&self) -> f32 {
self.0[3]
}
}