pathfinder/content/src/transform.rs

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// pathfinder/content/src/transform.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Utilities for transforming paths.
#![allow(deprecated)]
use crate::segment::Segment;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::transform3d::Perspective;
/// Transforms a path with a SIMD 2D transform.
pub struct Transform2FPathIter<I>
where
I: Iterator<Item = Segment>,
{
iter: I,
transform: Transform2F,
}
impl<I> Iterator for Transform2FPathIter<I>
where
I: Iterator<Item = Segment>,
{
type Item = Segment;
#[inline]
fn next(&mut self) -> Option<Segment> {
// TODO(pcwalton): Can we go faster by transforming an entire line segment with SIMD?
let mut segment = self.iter.next()?;
if !segment.is_none() {
segment.baseline.set_from(self.transform * segment.baseline.from());
segment.baseline.set_to(self.transform * segment.baseline.to());
if !segment.is_line() {
segment.ctrl.set_from(self.transform * segment.ctrl.from());
if !segment.is_quadratic() {
segment.ctrl.set_to(self.transform * segment.ctrl.to());
}
}
}
Some(segment)
}
}
impl<I> Transform2FPathIter<I>
where
I: Iterator<Item = Segment>,
{
/// Creates a new `Transform2FPathIter` ready to transform the given path.
#[inline]
pub fn new(iter: I, transform: &Transform2F) -> Transform2FPathIter<I> {
Transform2FPathIter {
iter,
transform: *transform,
}
}
}
/// Transforms a path with a perspective projection.
#[deprecated]
pub struct PerspectivePathIter<I>
where
I: Iterator<Item = Segment>,
{
iter: I,
perspective: Perspective,
}
impl<I> Iterator for PerspectivePathIter<I>
where
I: Iterator<Item = Segment>,
{
type Item = Segment;
#[inline]
fn next(&mut self) -> Option<Segment> {
let mut segment = self.iter.next()?;
if !segment.is_none() {
segment.baseline.set_from(self.perspective * segment.baseline.from());
segment.baseline.set_to(self.perspective * segment.baseline.to());
if !segment.is_line() {
segment.ctrl.set_from(self.perspective * segment.ctrl.from());
if !segment.is_quadratic() {
segment.ctrl.set_to(self.perspective * segment.ctrl.to());
}
}
}
Some(segment)
}
}
impl<I> PerspectivePathIter<I>
where
I: Iterator<Item = Segment>,
{
/// Creates a new `PerspectivePathIter` ready to apply perspective to the given path.
#[inline]
#[deprecated]
pub fn new(iter: I, perspective: &Perspective) -> PerspectivePathIter<I> {
PerspectivePathIter {
iter,
perspective: *perspective,
}
}
}