pathfinder/resources/shaders/gl3/blit.vs.glsl

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#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
in ivec2 aPosition;
out vec2 vTexCoord;
void main(){
vec2 texCoord = vec2(aPosition);
vTexCoord = texCoord;
gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), vec2(aPosition)), 0.0, 1.0);
}