25 lines
683 B
Metal
25 lines
683 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTexCoord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], float4 uGridlineColor [[buffer(0)]], float4 uGroundColor [[buffer(1)]])
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{
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main0_out out = {};
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float2 texCoordPx = fract(in.vTexCoord) / fwidth(in.vTexCoord);
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bool4 _33 = bool4(any(texCoordPx <= float2(1.0)));
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out.oFragColor = float4(_33.x ? uGridlineColor.x : uGroundColor.x, _33.y ? uGridlineColor.y : uGroundColor.y, _33.z ? uGridlineColor.z : uGroundColor.z, _33.w ? uGridlineColor.w : uGroundColor.w);
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return out;
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}
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