pathfinder/resources/shaders/metal/reproject.vs.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 vTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], float4x4 uNewTransform [[buffer(0)]], uint gl_VertexID [[vertex_id]], uint gl_InstanceID [[instance_id]])
{
main0_out out = {};
out.vTexCoord = in.aPosition;
out.gl_Position = uNewTransform * float4(in.aPosition, 0.0, 1.0);
return out;
}