pathfinder/resources/shaders/metal/tile_solid_monochrome.vs.metal

40 lines
1.3 KiB
Metal
Raw Normal View History

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 vColor [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 aTessCoord [[attribute(0)]];
float2 aTileOrigin [[attribute(1)]];
};
float4 getColor(thread float4 uColor)
{
return uColor;
}
void computeVaryings(thread float2& aTileOrigin, thread float2& aTessCoord, thread float2 uTileSize, thread float2 uViewBoxOrigin, thread float2 uFramebufferSize, thread float4& vColor, thread float4& gl_Position, thread float4 uColor)
{
float2 pixelPosition = ((aTileOrigin + aTessCoord) * uTileSize) + uViewBoxOrigin;
float2 position = (((pixelPosition / uFramebufferSize) * 2.0) - float2(1.0)) * float2(1.0, -1.0);
vColor = getColor(uColor);
gl_Position = float4(position, 0.0, 1.0);
}
vertex main0_out main0(main0_in in [[stage_in]], float2 uTileSize [[buffer(0)]], float2 uViewBoxOrigin [[buffer(1)]], float2 uFramebufferSize [[buffer(2)]], float4 uColor [[buffer(3)]], uint gl_VertexID [[vertex_id]], uint gl_InstanceID [[instance_id]])
{
main0_out out = {};
computeVaryings(in.aTileOrigin, in.aTessCoord, uTileSize, uViewBoxOrigin, uFramebufferSize, out.vColor, out.gl_Position, uColor);
return out;
}