2019-06-05 17:35:46 -04:00
|
|
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
2019-06-05 20:20:12 -04:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
2019-06-05 17:35:46 -04:00
|
|
|
struct spvDescriptorSetBuffer0
|
|
|
|
{
|
2019-06-21 10:24:06 -04:00
|
|
|
texture2d<float> uTexture [[id(0)]];
|
|
|
|
sampler uTextureSmplr [[id(1)]];
|
|
|
|
constant float4* uColor [[id(2)]];
|
2019-06-05 17:35:46 -04:00
|
|
|
};
|
|
|
|
|
2019-06-05 20:20:12 -04:00
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float4 oFragColor [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
float2 vTexCoord [[user(locn0)]];
|
|
|
|
};
|
|
|
|
|
2019-06-05 17:35:46 -04:00
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
|
2019-06-05 20:20:12 -04:00
|
|
|
{
|
|
|
|
main0_out out = {};
|
2019-06-05 17:35:46 -04:00
|
|
|
float alpha = spvDescriptorSet0.uTexture.sample(spvDescriptorSet0.uTextureSmplr, in.vTexCoord).x * (*spvDescriptorSet0.uColor).w;
|
|
|
|
out.oFragColor = float4((*spvDescriptorSet0.uColor).xyz, 1.0) * alpha;
|
2019-06-05 20:20:12 -04:00
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|