pathfinder/utils/tile-svg/src/main.rs

357 lines
13 KiB
Rust
Raw Normal View History

2018-12-11 19:38:06 -05:00
// pathfinder/utils/tile-svg/main.rs
//
// Copyright © 2018 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#[macro_use]
extern crate bitflags;
use euclid::{Point2D, Transform2D};
use quick_xml::Reader;
use quick_xml::events::Event;
use std::env;
use std::mem;
use std::path::{Path, PathBuf};
use std::str::FromStr;
use svgtypes::{Color as SvgColor, PathParser, PathSegment as SvgPathSegment, TransformListParser};
use svgtypes::{TransformListToken};
#[derive(Default)]
struct GroupStyle {
fill_color: Option<SvgColor>,
stroke_width: Option<f32>,
stroke_color: Option<SvgColor>,
transform: Option<Transform2D<f32>>,
}
#[derive(Debug)]
struct ComputedStyle {
fill_color: Option<SvgColor>,
stroke_width: f32,
stroke_color: Option<SvgColor>,
transform: Transform2D<f32>,
}
impl ComputedStyle {
fn new() -> ComputedStyle {
ComputedStyle {
fill_color: None,
stroke_width: 1.0,
stroke_color: None,
transform: Transform2D::identity(),
}
}
}
fn main() {
let path = PathBuf::from(env::args().skip(1).next().unwrap());
let scene = Scene::from_path(&path);
println!("{:#?}", scene);
}
#[derive(Debug)]
struct Scene {
objects: Vec<PathObject>,
styles: Vec<ComputedStyle>,
}
#[derive(Debug)]
struct PathObject {
outline: Outline,
style: StyleId,
}
#[derive(Clone, Copy, PartialEq, Debug)]
struct StyleId(u32);
impl Scene {
fn new() -> Scene {
Scene {
objects: vec![],
styles: vec![],
}
}
fn from_path(path: &Path) -> Scene {
let mut reader = Reader::from_file(&path).unwrap();
let mut xml_buffer = vec![];
let mut group_styles = vec![];
let mut style = None;
let mut scene = Scene::new();
loop {
match reader.read_event(&mut xml_buffer) {
Ok(Event::Start(ref event)) |
Ok(Event::Empty(ref event)) if event.name() == b"path" => {
let attributes = event.attributes();
for attribute in attributes {
let attribute = attribute.unwrap();
if attribute.key != b"d" {
continue
}
let value = reader.decode(&attribute.value);
let style = scene.ensure_style(&mut style, &mut group_styles);
let path_parser = PathParser::from(&*value);
let outline = Outline::from_svg_path_segments(path_parser);
scene.objects.push(PathObject::new(outline, style));
}
}
Ok(Event::Start(ref event)) if event.name() == b"g" => {
let mut group_style = GroupStyle::default();
let attributes = event.attributes();
for attribute in attributes {
let attribute = attribute.unwrap();
match attribute.key {
b"fill" => {
let value = reader.decode(&attribute.value);
if let Ok(color) = SvgColor::from_str(&value) {
group_style.fill_color = Some(color)
}
}
b"stroke" => {
let value = reader.decode(&attribute.value);
if let Ok(color) = SvgColor::from_str(&value) {
group_style.stroke_color = Some(color)
}
}
b"transform" => {
let value = reader.decode(&attribute.value);
let mut current_transform = Transform2D::identity();
let transform_list_parser = TransformListParser::from(&*value);
for transform in transform_list_parser {
match transform {
Ok(TransformListToken::Matrix { a, b, c, d, e, f }) => {
let transform: Transform2D<f32> =
Transform2D::row_major(a, b, c, d, e, f).cast();
current_transform = current_transform.pre_mul(&transform)
}
_ => {}
}
}
group_style.transform = Some(current_transform);
}
b"stroke-width" => {
if let Ok(width) = reader.decode(&attribute.value).parse() {
group_style.stroke_width = Some(width)
}
}
_ => {}
}
}
group_styles.push(group_style);
style = None;
}
Ok(Event::Eof) | Err(_) => break,
Ok(_) => {}
}
xml_buffer.clear();
}
return scene;
}
fn ensure_style(&mut self, current_style: &mut Option<StyleId>, group_styles: &[GroupStyle])
-> StyleId {
if let Some(current_style) = *current_style {
return current_style
}
let mut computed_style = ComputedStyle::new();
for group_style in group_styles {
if let Some(fill_color) = group_style.fill_color {
computed_style.fill_color = Some(fill_color)
}
if let Some(stroke_width) = group_style.stroke_width {
computed_style.stroke_width = stroke_width
}
if let Some(stroke_color) = group_style.stroke_color {
computed_style.stroke_color = Some(stroke_color)
}
if let Some(transform) = group_style.transform {
computed_style.transform = computed_style.transform.pre_mul(&transform)
}
}
let id = StyleId(self.styles.len() as u32);
self.styles.push(computed_style);
id
}
}
impl PathObject {
fn new(outline: Outline, style: StyleId) -> PathObject {
PathObject {
outline,
style,
}
}
}
// Outlines
#[derive(Debug)]
struct Outline {
contours: Vec<Contour>,
}
#[derive(Debug)]
struct Contour {
points: Vec<Point2D<f32>>,
flags: Vec<PointFlags>,
}
bitflags! {
struct PointFlags: u8 {
const CONTROL_POINT_0 = 0x01;
const CONTROL_POINT_1 = 0x02;
}
}
impl Outline {
fn new() -> Outline {
Outline {
contours: vec![],
}
}
fn from_svg_path_segments<I>(segments: I) -> Outline where I: Iterator<Item = SvgPathSegment> {
let mut outline = Outline::new();
let mut current_contour = Contour::new();
let (mut first_point_in_path, mut last_ctrl_point, mut last_point) = (None, None, None);
for segment in segments {
match segment {
SvgPathSegment::MoveTo { abs, x, y } => {
if !current_contour.is_empty() {
outline.contours.push(mem::replace(&mut current_contour, Contour::new()))
}
let to = compute_point(x, y, abs, &last_point);
first_point_in_path = Some(to);
last_point = Some(to);
last_ctrl_point = None;
current_contour.points.push(to);
current_contour.flags.push(PointFlags::empty());
}
SvgPathSegment::LineTo { abs, x, y } => {
let to = compute_point(x, y, abs, &last_point);
last_point = Some(to);
last_ctrl_point = None;
current_contour.points.push(to);
current_contour.flags.push(PointFlags::empty());
}
SvgPathSegment::HorizontalLineTo { abs, x } => {
let to = Point2D::new(compute_point(x, 0.0, abs, &last_point).x,
last_point.unwrap_or(Point2D::zero()).y);
last_point = Some(to);
last_ctrl_point = None;
current_contour.points.push(to);
current_contour.flags.push(PointFlags::empty());
}
SvgPathSegment::VerticalLineTo { abs, y } => {
let to = Point2D::new(last_point.unwrap_or(Point2D::zero()).x,
compute_point(0.0, y, abs, &last_point).y);
last_point = Some(to);
last_ctrl_point = None;
current_contour.points.push(to);
current_contour.flags.push(PointFlags::empty());
}
SvgPathSegment::Quadratic { abs, x1, y1, x, y } => {
let ctrl = compute_point(x1, y1, abs, &last_point);
last_ctrl_point = Some(ctrl);
let to = compute_point(x, y, abs, &last_ctrl_point);
last_point = Some(to);
current_contour.points.extend_from_slice(&[ctrl, to]);
current_contour.flags.extend_from_slice(&[
PointFlags::CONTROL_POINT_0,
PointFlags::empty(),
]);
}
SvgPathSegment::SmoothQuadratic { abs, x, y } => {
let ctrl = last_point.unwrap_or(Point2D::zero()) +
(last_point.unwrap_or(Point2D::zero()) -
last_ctrl_point.unwrap_or(Point2D::zero()));
last_ctrl_point = Some(ctrl);
let to = compute_point(x, y, abs, &last_ctrl_point);
last_point = Some(to);
current_contour.points.extend_from_slice(&[ctrl, to]);
current_contour.flags.extend_from_slice(&[
PointFlags::CONTROL_POINT_0,
PointFlags::empty(),
]);
}
SvgPathSegment::CurveTo { abs, x1, y1, x2, y2, x, y } => {
let ctrl0 = compute_point(x1, y1, abs, &last_point);
last_ctrl_point = Some(ctrl0);
let ctrl1 = compute_point(x2, y2, abs, &last_ctrl_point);
last_ctrl_point = Some(ctrl1);
let to = compute_point(x, y, abs, &last_ctrl_point);
last_point = Some(to);
current_contour.points.extend_from_slice(&[ctrl0, ctrl1, to]);
current_contour.flags.extend_from_slice(&[
PointFlags::CONTROL_POINT_0,
PointFlags::CONTROL_POINT_1,
PointFlags::empty(),
]);
}
SvgPathSegment::SmoothCurveTo { abs, x2, y2, x, y } => {
let ctrl0 = last_point.unwrap_or(Point2D::zero()) +
(last_point.unwrap_or(Point2D::zero()) -
last_ctrl_point.unwrap_or(Point2D::zero()));
last_ctrl_point = Some(ctrl0);
let ctrl1 = compute_point(x2, y2, abs, &last_ctrl_point);
last_ctrl_point = Some(ctrl1);
let to = compute_point(x, y, abs, &last_ctrl_point);
last_point = Some(to);
current_contour.points.extend_from_slice(&[ctrl0, ctrl1, to]);
current_contour.flags.extend_from_slice(&[
PointFlags::CONTROL_POINT_0,
PointFlags::CONTROL_POINT_1,
PointFlags::empty(),
]);
}
SvgPathSegment::ClosePath { abs: _ } => {
if !current_contour.is_empty() {
outline.contours.push(mem::replace(&mut current_contour, Contour::new()));
last_point = first_point_in_path;
last_ctrl_point = None;
}
}
SvgPathSegment::EllipticalArc { .. } => unimplemented!("arcs"),
}
}
if !current_contour.is_empty() {
outline.contours.push(current_contour)
}
return outline;
fn compute_point(x: f64, y: f64, abs: bool, last_point: &Option<Point2D<f32>>)
-> Point2D<f32> {
let point = Point2D::new(x, y).to_f32();
match *last_point {
Some(last_point) if !abs => last_point + point.to_vector(),
_ => point,
}
}
}
}
impl Contour {
fn new() -> Contour {
Contour {
points: vec![],
flags: vec![],
}
}
fn is_empty(&self) -> bool {
self.points.is_empty()
}
}