pathfinder/demo/client/src/ssaa-strategy.ts

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// pathfinder/client/src/ssaa-strategy.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as glmatrix from 'gl-matrix';
import {AntialiasingStrategy, DirectRenderingMode, SubpixelAAType} from './aa-strategy';
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import {createFramebuffer, createFramebufferDepthTexture, setTextureParameters} from './gl-utils';
import {Renderer} from './renderer';
import {unwrapNull} from './utils';
import {DemoView} from './view';
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export default class SSAAStrategy extends AntialiasingStrategy {
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private level: number;
private subpixelAA: SubpixelAAType;
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private destFramebufferSize: glmatrix.vec2;
private supersampledFramebufferSize: glmatrix.vec2;
private supersampledColorTexture: WebGLTexture;
private supersampledDepthTexture: WebGLTexture;
private supersampledFramebuffer: WebGLFramebuffer;
constructor(level: number, subpixelAA: SubpixelAAType) {
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super();
this.level = level;
this.subpixelAA = subpixelAA;
this.destFramebufferSize = glmatrix.vec2.create();
this.supersampledFramebufferSize = glmatrix.vec2.create();
}
attachMeshes(renderer: Renderer) {}
setFramebufferSize(renderer: Renderer) {
const renderContext = renderer.renderContext;
this.destFramebufferSize = glmatrix.vec2.clone(renderer.destAllocatedSize);
this.supersampledFramebufferSize = glmatrix.vec2.create();
glmatrix.vec2.mul(this.supersampledFramebufferSize,
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this.destFramebufferSize,
this.supersampleScale);
this.supersampledColorTexture = unwrapNull(renderContext.gl.createTexture());
renderContext.gl.activeTexture(renderContext.gl.TEXTURE0);
renderContext.gl.bindTexture(renderContext.gl.TEXTURE_2D, this.supersampledColorTexture);
renderContext.gl.texImage2D(renderContext.gl.TEXTURE_2D,
0,
renderContext.colorAlphaFormat,
this.supersampledFramebufferSize[0],
this.supersampledFramebufferSize[1],
0,
renderContext.colorAlphaFormat,
renderContext.gl.UNSIGNED_BYTE,
null);
setTextureParameters(renderContext.gl, renderContext.gl.LINEAR);
this.supersampledDepthTexture =
createFramebufferDepthTexture(renderContext.gl, this.supersampledFramebufferSize);
this.supersampledFramebuffer = createFramebuffer(renderContext.gl,
this.supersampledColorTexture,
this.supersampledDepthTexture);
renderContext.gl.bindFramebuffer(renderContext.gl.FRAMEBUFFER, null);
}
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get transform(): glmatrix.mat4 {
const scale = glmatrix.vec2.create();
glmatrix.vec2.div(scale, this.supersampledFramebufferSize, this.destFramebufferSize);
const transform = glmatrix.mat4.create();
glmatrix.mat4.fromScaling(transform, [scale[0], scale[1], 1.0]);
return transform;
}
prepare(renderer: Renderer) {
const renderContext = renderer.renderContext;
const gl = renderContext.gl;
const framebufferSize = this.supersampledFramebufferSize;
const usedSize = this.usedSupersampledFramebufferSize(renderer);
gl.bindFramebuffer(gl.FRAMEBUFFER, this.supersampledFramebuffer);
gl.viewport(0, 0, framebufferSize[0], framebufferSize[1]);
gl.scissor(0, 0, usedSize[0], usedSize[1]);
gl.enable(gl.SCISSOR_TEST);
}
antialias(renderer: Renderer) {}
resolve(renderer: Renderer) {
const renderContext = renderer.renderContext;
renderContext.gl.bindFramebuffer(renderContext.gl.FRAMEBUFFER, renderer.destFramebuffer);
renderContext.gl.viewport(0,
0,
renderer.destAllocatedSize[0],
renderer.destAllocatedSize[1]);
renderContext.gl.disable(renderContext.gl.DEPTH_TEST);
renderContext.gl.disable(renderContext.gl.BLEND);
// Set up the blit program VAO.
let resolveProgram;
if (this.subpixelAA !== 'none')
resolveProgram = renderContext.shaderPrograms.ssaaSubpixelResolve;
else
resolveProgram = renderContext.shaderPrograms.blit;
renderContext.gl.useProgram(resolveProgram.program);
renderContext.initQuadVAO(resolveProgram.attributes);
// Resolve framebuffer.
renderContext.gl.activeTexture(renderContext.gl.TEXTURE0);
renderContext.gl.bindTexture(renderContext.gl.TEXTURE_2D, this.supersampledColorTexture);
renderContext.gl.uniform1i(resolveProgram.uniforms.uSource, 0);
renderContext.gl.uniform2i(resolveProgram.uniforms.uSourceDimensions,
this.supersampledFramebufferSize[0],
this.supersampledFramebufferSize[1]);
renderer.setTransformAndTexScaleUniformsForDest(resolveProgram.uniforms);
renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER,
renderContext.quadElementsBuffer);
renderContext.gl.drawElements(renderContext.gl.TRIANGLES,
6,
renderContext.gl.UNSIGNED_BYTE,
0);
}
get directRenderingMode(): DirectRenderingMode {
return 'color';
}
private get supersampleScale(): glmatrix.vec2 {
return glmatrix.vec2.clone([this.subpixelAA !== 'none' ? 3 : 2, this.level === 2 ? 1 : 2]);
}
private usedSupersampledFramebufferSize(renderer: Renderer): glmatrix.vec2 {
const result = glmatrix.vec2.create();
glmatrix.vec2.mul(result, renderer.destUsedSize, this.supersampleScale);
return result;
}
}