pathfinder/demo/magicleap/lre/code/inc/gen/PathfinderDemo/PathfinderDemo.h

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2019-03-29 16:28:16 -04:00
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
//
// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
// ANY MODIFICATIONS WILL BE OVERWRITTEN
//
// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
//
// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Creator Agreement, located
// here: https://id.magicleap.com/creator-terms
//
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%
// %SRC_VERSION%: 1
#pragma once
#include <SpawnedSceneBase.h>
#include <SpawnedSceneHandlers.h>
namespace scenes {
namespace PathfinderDemo {
namespace externalNodes {
}
struct SpawnedScene : public SpawnedSceneBase {
SpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);
~SpawnedScene();
};
SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);
SpawnedSceneHandlers* createSpawnedSceneHandlers(SpawnedSceneBase& spawnedScene);
extern const SceneDescriptor descriptor;
}
}