pathfinder/README.md

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# Pathfinder 2
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Pathfinder 2 is a fast, practical, work in progress GPU-based rasterizer for fonts and vector
graphics using OpenGL and OpenGL ES 2.0+.
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Please note that Pathfinder is under heavy development and is incomplete in various areas.
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The project features:
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* Low setup time. Typical glyph outlines can be prepared for GPU rendering in about 5 microseconds
each (typically O(n log n) in the number of vertices), making Pathfinder suitable for dynamic
environments. The setup process is lossless and fully resolution independent; paths need only be
prepared once and can thereafter be rendered at any zoom level without any loss in quality. For
static paths such as game assets, the resulting meshes can be saved to disk to avoid having to
generate them at runtime.
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* High quality antialiasing. Pathfinder can compute exact fractional trapezoidal area coverage on a
per-pixel basis for crisp antialiasing, provided that either OpenGL 3.0+ or a few common
extensions are available. Supersampling is available as an alternative for 3D scenes and/or
lower-end hardware.
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* Fast rendering, even at small pixel sizes. Even on lower-end GPUs, Pathfinder typically matches
or exceeds the performance of the best CPU rasterizers. The difference is particularly pronouced
at large sizes, where Pathfinder regularly achieves multi-factor speedups. All shaders have no
loops and minimal branching.
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* Support for full vector scenes. Pathfinder 2 is designed to efficiently handle workloads that
consist of many overlapping vector paths, such as those commonly found in SVG and PDF files. It
makes heavy use of the hardware Z buffer to perform occlusion culling, which often results in
dramatic performance wins over typical software renderers that use the painter's algorithm.
* 3D capability. Pathfinder 2 can render fonts and vector paths in 3D environments. Vector meshes
are rendered just like any other mesh, with a simple shader applied.
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* Portability to most GPUs manufactured in the last decade, including integrated and mobile GPUs.
Geometry, tessellation, and compute shader functionality is not required.
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## Building
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Pathfinder 2 is a set of modular packages, allowing you to choose which parts of the library you
need. A WebGL demo is included, so you can try Pathfinder right in your browser. (Please note that,
like the rest of Pathfinder, it's under heavy development and has known bugs.)
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To run the demo, make sure NPM and nightly Rust are installed, and run the following commands:
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$ cd demo/client
$ npm install
$ npm run build
$ cd ../server
$ cargo run --release
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Then navigate to http://localhost:8000/.
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## Authors
The primary author is Patrick Walton (@pcwalton), with contributions from the Servo development
community.
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Pathfinder abides by the same Code of Conduct as Rust itself.
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## License
Licensed under the same terms as Rust itself. See `LICENSE-APACHE` and `LICENSE-MIT`.