2020-02-20 17:22:07 -05:00
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#version 330
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// pathfinder/shaders/filter_basic.fs.glsl
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//
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// Copyright © 2020 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// TODO(pcwalton): This could be significantly optimized by operating on a
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// sparse per-tile basis.
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#extension GL_GOOGLE_include_directive : enable
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precision highp float;
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uniform sampler2D uSource;
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in vec2 vTexCoord;
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out vec4 oFragColor;
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void main() {
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2020-02-25 21:37:23 -05:00
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vec4 color = texture(uSource, vTexCoord);
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oFragColor = vec4(color.rgb * color.a, color.a);
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2020-02-20 17:22:07 -05:00
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}
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