2020-02-15 01:10:04 -05:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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2020-02-16 16:45:15 -05:00
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float2 vFillTexCoord [[user(locn0)]];
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2020-02-15 01:10:04 -05:00
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float vBackdrop [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float2 aPosition [[attribute(0)]];
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2020-02-16 16:45:15 -05:00
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float2 aFillTexCoord [[attribute(1)]];
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2020-02-15 01:10:04 -05:00
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int aBackdrop [[attribute(2)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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2020-02-15 21:00:25 -05:00
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float2 position = mix(float2(-1.0), float2(1.0), in.aPosition);
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position.y = -position.y;
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2020-02-16 16:45:15 -05:00
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out.vFillTexCoord = in.aFillTexCoord;
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2020-02-15 01:10:04 -05:00
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out.vBackdrop = float(in.aBackdrop);
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2020-02-15 21:00:25 -05:00
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out.gl_Position = float4(position, 0.0, 1.0);
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2020-02-15 01:10:04 -05:00
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return out;
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}
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