pathfinder/resources/shaders/gl3/tile_clip.vs.glsl

37 lines
578 B
Plaintext
Raw Normal View History

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
in ivec2 aTileOffset;
in ivec2 aDestTileOrigin;
in ivec2 aSrcTileOrigin;
in int aSrcBackdrop;
out vec2 vTexCoord;
out float vBackdrop;
void main(){
vec2 destPosition = vec2(aDestTileOrigin + aTileOffset)/ vec2(256.0);
vec2 srcPosition = vec2(aSrcTileOrigin + aTileOffset)/ vec2(256.0);
vTexCoord = srcPosition;
vBackdrop = float(aSrcBackdrop);
gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), destPosition), 0.0, 1.0);
}