2020-03-19 19:44:45 -04:00
|
|
|
#version {{version}}
|
|
|
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
precision highp float;
|
2020-03-27 17:53:00 -04:00
|
|
|
precision highp sampler2D;
|
2020-03-19 19:44:45 -04:00
|
|
|
|
|
|
|
uniform mat4 uTransform;
|
|
|
|
uniform vec2 uTileSize;
|
2020-04-06 14:08:57 -04:00
|
|
|
uniform sampler2D uTextureMetadata;
|
|
|
|
uniform ivec2 uTextureMetadataSize;
|
2020-03-19 19:44:45 -04:00
|
|
|
|
2020-04-06 14:08:57 -04:00
|
|
|
in ivec2 aTileOffset;
|
|
|
|
in ivec2 aTileOrigin;
|
|
|
|
in uvec2 aMaskTexCoord0;
|
2020-03-19 19:44:45 -04:00
|
|
|
in ivec2 aMaskBackdrop;
|
2020-04-06 14:08:57 -04:00
|
|
|
in int aColor;
|
2020-03-19 19:44:45 -04:00
|
|
|
|
|
|
|
out vec3 vMaskTexCoord0;
|
|
|
|
out vec2 vColorTexCoord0;
|
2020-04-13 14:52:10 -04:00
|
|
|
out vec4 vBaseColor;
|
2020-03-19 19:44:45 -04:00
|
|
|
|
|
|
|
void main(){
|
2020-04-06 14:08:57 -04:00
|
|
|
vec2 tileOrigin = vec2(aTileOrigin), tileOffset = vec2(aTileOffset);
|
|
|
|
vec2 position =(tileOrigin + tileOffset)* uTileSize;
|
|
|
|
|
|
|
|
vec2 maskTexCoord0 =(vec2(aMaskTexCoord0)+ tileOffset)/ 256.0;
|
|
|
|
|
|
|
|
vec2 textureMetadataScale = vec2(1.0)/ vec2(uTextureMetadataSize);
|
2020-04-16 15:02:42 -04:00
|
|
|
vec2 metadataEntryCoord = vec2(aColor % 128 * 4, aColor / 128);
|
2020-04-06 14:08:57 -04:00
|
|
|
vec2 colorTexMatrix0Coord =(metadataEntryCoord + vec2(0.5, 0.5))* textureMetadataScale;
|
|
|
|
vec2 colorTexOffsetsCoord =(metadataEntryCoord + vec2(1.5, 0.5))* textureMetadataScale;
|
2020-04-13 14:52:10 -04:00
|
|
|
vec2 baseColorCoord =(metadataEntryCoord + vec2(2.5, 0.5))* textureMetadataScale;
|
2020-04-06 14:08:57 -04:00
|
|
|
vec4 colorTexMatrix0 = texture(uTextureMetadata, colorTexMatrix0Coord);
|
|
|
|
vec4 colorTexOffsets = texture(uTextureMetadata, colorTexOffsetsCoord);
|
2020-04-13 14:52:10 -04:00
|
|
|
vec4 baseColor = texture(uTextureMetadata, baseColorCoord);
|
2020-04-06 14:08:57 -04:00
|
|
|
|
|
|
|
vColorTexCoord0 = mat2(colorTexMatrix0)* position + colorTexOffsets . xy;
|
|
|
|
vMaskTexCoord0 = vec3(maskTexCoord0, float(aMaskBackdrop . x));
|
2020-04-13 14:52:10 -04:00
|
|
|
vBaseColor = baseColor;
|
2020-03-19 19:44:45 -04:00
|
|
|
gl_Position = uTransform * vec4(position, 0.0, 1.0);
|
|
|
|
}
|
|
|
|
|