2020-02-05 00:50:13 -05:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform mat4 uTransform;
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uniform vec2 uTileSize;
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2020-02-07 14:46:20 -05:00
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in ivec2 aTilePosition;
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in vec2 aColorTexCoord;
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in vec2 aMaskTexCoord;
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in float aOpacity;
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2020-02-05 00:50:13 -05:00
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out vec2 vColorTexCoord;
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2020-02-07 14:46:20 -05:00
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out vec2 vMaskTexCoord;
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out float vOpacity;
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2020-02-05 00:50:13 -05:00
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void main(){
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vec2 position = aTilePosition * uTileSize;
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vMaskTexCoord = aMaskTexCoord;
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vColorTexCoord = aColorTexCoord;
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2020-02-26 15:43:07 -05:00
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vOpacity = aOpacity;
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2020-02-05 00:50:13 -05:00
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gl_Position = uTransform * vec4(position, 0.0, 1.0);
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}
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