pathfinder/resources/MANIFEST

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# This file must contain the paths of all resources that are used by the Pathfinder library.
#
# When you add a new resource, make sure to add it to this file.
debug-fonts/regular.json
2020-03-03 17:26:38 -05:00
shaders/gl3/blit.fs.glsl
shaders/gl3/blit.vs.glsl
shaders/gl3/debug_solid.fs.glsl
shaders/gl3/debug_solid.vs.glsl
shaders/gl3/debug_texture.fs.glsl
shaders/gl3/debug_texture.vs.glsl
shaders/gl3/demo_ground.fs.glsl
shaders/gl3/demo_ground.vs.glsl
shaders/gl3/fill.fs.glsl
shaders/gl3/fill.vs.glsl
shaders/gl3/reproject.fs.glsl
shaders/gl3/reproject.vs.glsl
shaders/gl3/stencil.fs.glsl
shaders/gl3/stencil.vs.glsl
shaders/gl3/tile.fs.glsl
shaders/gl3/tile.vs.glsl
shaders/gl3/tile_clip.fs.glsl
shaders/gl3/tile_clip.vs.glsl
shaders/gl3/tile_copy.fs.glsl
shaders/gl3/tile_copy.vs.glsl
shaders/metal/blit.fs.metal
shaders/metal/blit.vs.metal
shaders/metal/debug_solid.fs.metal
shaders/metal/debug_solid.vs.metal
shaders/metal/debug_texture.fs.metal
shaders/metal/debug_texture.vs.metal
shaders/metal/demo_ground.fs.metal
shaders/metal/demo_ground.vs.metal
shaders/metal/fill.fs.metal
shaders/metal/fill.vs.metal
shaders/metal/reproject.fs.metal
shaders/metal/reproject.vs.metal
shaders/metal/stencil.fs.metal
shaders/metal/stencil.vs.metal
shaders/metal/tile.fs.metal
shaders/metal/tile.vs.metal
shaders/metal/tile_copy.fs.metal
shaders/metal/tile_copy.vs.metal
textures/area-lut.png
textures/debug-corner-fill.png
textures/debug-corner-outline.png
textures/debug-font.png
textures/demo-background.png
textures/demo-effects.png
textures/demo-open.png
textures/demo-rotate.png
textures/demo-screenshot.png
textures/demo-zoom-actual-size.png
textures/demo-zoom-in.png
textures/demo-zoom-out.png
textures/gamma-lut.png