pathfinder/resources/shaders/tile_multicolor.inc.glsl

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// pathfinder/resources/shaders/tile_multicolor.inc.glsl
//
2019-01-15 14:42:25 -05:00
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
uniform sampler2D uFillColorsTexture;
uniform vec2 uFillColorsTextureSize;
vec2 computeFillColorTexCoord(uint object, vec2 textureSize) {
uint width = uint(textureSize.x);
return (vec2(float(object % width), float(object / width)) + vec2(0.5)) / textureSize;
}
vec4 getFillColor(uint object) {
vec2 colorTexCoord = computeFillColorTexCoord(object, uFillColorsTextureSize);
return texture(uFillColorsTexture, colorTexCoord);
}