46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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//
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// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
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// ANY MODIFICATIONS WILL BE OVERWRITTEN
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//
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// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
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// %BANNER_BEGIN%
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// ---------------------------------------------------------------------
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// %COPYRIGHT_BEGIN%
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//
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// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
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// Use of this file is governed by the Creator Agreement, located
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// here: https://id.magicleap.com/creator-terms
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//
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// %COPYRIGHT_END%
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// ---------------------------------------------------------------------
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// %BANNER_END%
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// %SRC_VERSION%: 1
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#pragma once
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#include <SpawnedSceneBase.h>
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#include <SpawnedSceneHandlers.h>
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namespace scenes {
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namespace PathfinderDemo {
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namespace externalNodes {
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}
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struct SpawnedScene : public SpawnedSceneBase {
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SpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);
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~SpawnedScene();
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};
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SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);
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SpawnedSceneHandlers* createSpawnedSceneHandlers(SpawnedSceneBase& spawnedScene);
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extern const SceneDescriptor descriptor;
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}
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}
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