43 lines
538 B
Plaintext
43 lines
538 B
Plaintext
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform vec2 uFramebufferSize;
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in ivec2 aTileOffset;
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in int aTileIndex;
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out vec2 vTexCoord;
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void main(){
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vec2 position = vec2(ivec2(aTileIndex % 256, aTileIndex / 256)+ aTileOffset);
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position *= vec2(16.0, 4.0)/ uFramebufferSize;
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vTexCoord = position;
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if(aTileIndex < 0)
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position = vec2(0.0);
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gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), position), 0.0, 1.0);
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}
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