2019-06-05 20:20:12 -04:00
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#version {{version}}
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2019-06-05 17:35:46 -04:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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2019-06-05 20:20:12 -04:00
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2019-06-05 20:20:12 -04:00
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uniform mat4 uTransform;
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uniform int uGridlineCount;
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2019-06-05 17:35:46 -04:00
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in ivec2 aPosition;
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2019-06-05 20:20:12 -04:00
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out vec2 vTexCoord;
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void main(){
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2019-06-05 17:35:46 -04:00
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vTexCoord = vec2(aPosition * uGridlineCount);
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gl_Position = uTransform * vec4(ivec4(aPosition . x, 0, aPosition . y, 1));
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2019-06-05 20:20:12 -04:00
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}
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