2020-05-07 19:33:03 -04:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-05-07 19:33:03 -04:00
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uniform sampler2D uSrc;
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in vec2 vTexCoord;
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out vec4 oFragColor;
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void main(){
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vec4 color = texture(uSrc, vTexCoord);
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2020-06-23 15:48:35 -04:00
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oFragColor = color;
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2020-05-07 19:33:03 -04:00
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}
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