2020-05-07 19:33:03 -04:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-05-07 19:33:03 -04:00
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2020-06-23 15:48:35 -04:00
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uniform vec4 uDestRect;
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uniform vec2 uFramebufferSize;
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2020-05-07 19:33:03 -04:00
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in ivec2 aPosition;
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out vec2 vTexCoord;
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void main(){
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2020-06-23 15:48:35 -04:00
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vec2 position = mix(uDestRect . xy, uDestRect . zw, vec2(aPosition))/ uFramebufferSize;
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2020-05-07 19:33:03 -04:00
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vec2 texCoord = vec2(aPosition);
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vTexCoord = texCoord;
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2020-06-23 15:48:35 -04:00
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gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), position), 0.0, 1.0);
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2020-05-07 19:33:03 -04:00
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}
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