2020-05-08 00:26:41 -04:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-05-08 00:26:41 -04:00
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uniform vec4 uColor;
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out vec4 oFragColor;
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void main(){
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oFragColor = vec4(uColor . rgb, 1.0)* uColor . a;
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}
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